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Goatseye said:
Normchacho said:
Goatseye said:


1- "Another" platformer that you control time. He is implying that we have lots of those. Do you agree?

Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment.

2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well?

The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine.


Yes, platformers where you control time have been 2d. But that wasn't my point of contention. I'm asking why it matters if they're 2d or 3d.

 

You don't HAVE to play the game at all. It's pretty obvious that he was making a direct comparison to games that make an effort to keep the player involved throughout its cut scenes.

In those games, the player still has something to physically do. But in QB, you have to just sit and watch.

 

Oh, and yes, some people do take issue with long cut scenes no matter what game it is.

The question you should be asking is, why did he say "another platformer where you control time". How does that relate to his view of QB. That right there is the central point of his article. Is there really a platformer that you control time powers like Quantum Break?

Give me an example of a game that does that. What do the players physically do? Take a sh*t break?

A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the gameplay.


Why would I ask that? How is the motivation for that comparison anything other than really obvious?

 

He's saying that the premise of platforming using time manipulation is no longer very original or interesting.

 

An example of a game that uses small bits of gameplay to break up what would otherwise be a long, uninterrupted stretch of inactivity? The God of War series comes to mind, as does Asuras Wrath. Heavy Rain, for a more extreme example. Pretty much any game that uses a lot of quick time events.

 

You seem to be claiming that his criticisms aren't valid even though they aren't particularly out there. He isn't even the only person to write an article expressing similar issues.

 

Just seems like a weird crusade to be on.



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