Goatseye said:
The question you should be asking is, why did he say "another platformer where you control time". How does that relate to his view of QB. That right there is the central point of his article. Is there really a platformer that you control time powers like Quantum Break? Give me an example of a game that does that. What do the players physically do? Take a sh*t break? A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the gameplay. |
Why would I ask that? How is the motivation for that comparison anything other than really obvious?
He's saying that the premise of platforming using time manipulation is no longer very original or interesting.
An example of a game that uses small bits of gameplay to break up what would otherwise be a long, uninterrupted stretch of inactivity? The God of War series comes to mind, as does Asuras Wrath. Heavy Rain, for a more extreme example. Pretty much any game that uses a lot of quick time events.
You seem to be claiming that his criticisms aren't valid even though they aren't particularly out there. He isn't even the only person to write an article expressing similar issues.
Just seems like a weird crusade to be on.
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