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Forums - Microsoft - Kotaku: I'm a bit worried about Halo 5's campaign

http://kotaku.com/im-a-bit-worried-about-halo-5s-campaign-1723069153?

You can always rely on the Halo series to have great music, and even though it was a piece from the original game, hearing it kick in as Master Chief and the other three members of Blue Team hurtled through space towards a Covenant-infested ship in Halo 5 did make me go all gooey inside.

Smashing through a window, the team then casually employs its booster packs to stop being sucked out of the newly created hole into space. The Covenant in the room aren’t so lucky. It’s very close to being a comedy moment in a Halo game. I am intrigued.

But half an hour later, having sat through a lot of grey and washed-out blue environments, fired off mostly human weaponry that has less of the sci-fi fun factor of the guns of Halo games past, listened to a lot of canned exposition from Chief and his team, and outsmarted some unimpressive (unfinished) enemy AI, I’m no longer intrigued. I’m a bit bored. I made the note “Call of Halofall;” it looks like Halo 5 takes cues from elsewhere, and is unlikely to be a trailblazer like its elders.

Developer 343 says that Halo 5 is “built from the ground up” with co-op in mind, so much so that the campaign literally cannot be played without a squad at your side. Map sizes are apparently four times the size of in Halo 4, with a campaign twice as long as the last game’s. But as I watched one of the development team work his way through an early level in Halo 5’scampaign, I found it hard to get excited about it. Adding in booster jetpacks (TitanfallCOD), iron sights (TitanfallCOD) and up-close stabby stealth kills (every other game ever) is all well and good, but where are Halo 5’s own ideas?

I expected a lot more from my time with Halo 5 at Gamescom. Of course, actually playing it would have been better, because watching someone go through a rehearsed demo is lame, but it didn’t look much like a “proper” Halo game. It looked too real. Too militaristic. Less science-fictiony and colourful.

What do you think?



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I'm still not too sure about the squad thingy, and about the involvement of Locke and his team on the story. However, I doubt the weaponry and the enviroments will prove to be a problem, as with the previous 343i entry, Halo 4, had its share of awesome places and good new weapons that fit into the lore. I'll judge it properly when the game is released, though.

 

And it's ironic that a game "built from the ground up" with co-op in mind would ditch splitscreen, but maybe that's just me. xD



Maybe he should actually play it before judging.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

I really hope Halo doesn't become less scifi-esque, as that is part of what makes it awesome. However I don't think that can be inferred from just one demo, and I believe it will be fine.



alternine said:
Maybe he should actually play it before judging.

This. I often find playthroughs of games or videos of them fairly boring, but once I play them for myself I find them much more interesting and fun.



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While we're at it why don't I post Kotakus new piece on Quantum Break as well, to make this thread a real "Kotaku doesn't like Xbox Exclusives"-Extravaganza? :D

http://kotaku.com/unfortunately-quantum-break-looks-a-bit-rubbish-1723074024

btw. here's a reaction by the same person after only seeing the press conference demo

http://www.kotaku.co.uk/2015/08/04/remedys-quantum-break-footage-looks-excellent



DerNebel said:
While we're at it why don't I post Kotakus new piece on Quantum Break as well, to make this thread a real "Kotaku doesn't like Xbox Exclusives"-Extravaganza? :D

http://kotaku.com/unfortunately-quantum-break-looks-a-bit-rubbish-1723074024

btw. here's a reaction by the same person after only seeing the press conference demo

http://www.kotaku.co.uk/2015/08/04/remedys-quantum-break-footage-looks-excellent


I don't see how this fits onto this Halo 5 demo impressions thread, though. Either make a different thread about it, or discuss about this Halo 5 news using also the QB piece as reference/support; the way it is, though, it makes no sense here xD



alternine said:
Maybe he should actually play it before judging.

Publishers put the press into these rooms and show them demos of their games so they judge them and give preferably positive coverage on them, that dude is doing exactly what he's expected to do, it's not his fault if they didn't let him play the game.



Wright said:
DerNebel said:
While we're at it why don't I post Kotakus new piece on Quantum Break as well, to make this thread a real "Kotaku doesn't like Xbox Exclusives"-Extravaganza? :D

http://kotaku.com/unfortunately-quantum-break-looks-a-bit-rubbish-1723074024

btw. here's a reaction by the same person after only seeing the press conference demo

http://www.kotaku.co.uk/2015/08/04/remedys-quantum-break-footage-looks-excellent


I don't see how this fits onto this Halo 5 demo impressions thread, though. Either make a different thread about it, or discuss about this Halo 5 news using also the QB piece as reference/support; the way it is, though, it makes no sense here xD

Oh I can't make a thread on this, I'll just be accused of being a hater and all that jazz. ;)

Edit: Looks like Celador already took that burden on himself. Lol



wait so the writer didnt even play it? there is so much you can tell about the game from looking at it, but playing it is different. 

 

 

"all well and good, but where are Halo 5’s own ideas?"

however that above quote does bring up something up that i have been thinking about since E3. Halo once was the defining FPS and standard setting FPS franchise on console. Halo 5 doesnt seem to do such things. of course we cant judge before the full game is out and ready, but judging from what we saw up until now Halo 5 seems like a standard FPS, something the halo series wasnt really known for.