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Forums - Microsoft - Phil Spencer: Fewer 3rd party exclusives, focus is on 1st party

EspadaGrim said:
I guess that people seem to forget that almost all of Sony's big studios were bought Naughty Dog, Guerrilla, Sucker Punch and Media Molecule.


True...Sony bought a lot of companies and invested in them creating their own development style. Notice how sonys developers make games in different genres but follow a similar art style? Also naughty dog never made the games they made with sony before they were with sony. Sony changed their direction and restructured naughty dog. Now they've split naughty dog into two teams.



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ArchangelMadzz said:

I'm not the one making the claim that Microsoft made a collaborative effort, I'm saying them potentially saying 'we want co-op' does not make it a collaborative effort.

And I would just like to know when and how you decided that, and if you think it's up to you?

ArchangelMadzz said:

But Dreams, Horizon, or a new IP that sucker punch comes up with does

Well, if it's already decided those are flagship IP, can one do the same with Microsofts upcoming ones? Even the unnanounced ones? If so, whats the issue?

ArchangelMadzz said:

Anyone with a big wallet can buy a team after they make a brilliant thing.

And before its made.

ArchangelMadzz said:

Oh yes Kinect Adventures, how could I forget such a masterpiece. My bad, it's such a big IP that we always look forward to it, every time one comes out.. no, it's not a big IP

You did mention Driveclub and Killzone in the same sentence as flagship right?

It's up to the buyers who decide what's a big IP or not. It's interesting though, because Wiifit/Play/Sports ...no-one would say that Nintendo did not make massive IP. But when it's Microsoft.....

ArchangelMadzz said:

It sold a lot as it was bundled with a Kinect, but if you see Kinect Adventures in the same light as Forza then I don't know what to say..

Were any of the Sony flagship IP you mentioned earlier bundled in any way? I think there weerrrrrreeeeeeeeeeoooooooooooooooooooowpppppppwabiddly



S.T.A.G.E. said:
EspadaGrim said:
I guess that people seem to forget that almost all of Sony's big studios were bought Naughty Dog, Guerrilla, Sucker Punch and Media Molecule.


True...Sony bought a lot of companies and invested in them creating their own development style. Notice how sonys developers make games in different genres but follow a similar art style? Also naughty dog never made the games they made with sony before they were with sony. Sony changed their direction and restructured naughty dog. Now they've split naughty dog into two teams.


Then why are Sony fans attacking MS when a majority of Sony's IP's were created by 3rd party studios? They always like to bring up Halo as an example and now attacking Quantum Break, Scalebound and Recore.



DerNebel said:

Uh...what? Where am I mad? Dude I'm focusing on nothing but those 2 statements, which are true, that you crossed out while saying that you scratched everything that was wrong with his post, I don't care about the rest of his post nor do I care about the discussion between you 2.

It was just a J-O-K-E.

I didn't mean to  rub you the wrong way.

-Quantum Break is not like Alan Wake

-Killer Instinct is not a lesser game because of its format

 



S.T.A.G.E. said:

True...Sony bought a lot of companies and invested in them creating their own development style. Notice how sonys developers make games in different genres but follow a similar art style? Also naughty dog never made the games they made with sony before they were with sony. Sony changed their direction and restructured naughty dog. Now they've split naughty dog into two teams.


They're not doing that anymore.
Naughty Dog's Bruce Straley says "we've brainstormed ideas for new games, but all of that is put on ice right now while we work on Uncharted 4"

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S.T.A.G.E. said:
EspadaGrim said:
I guess that people seem to forget that almost all of Sony's big studios were bought Naughty Dog, Guerrilla, Sucker Punch and Media Molecule.


True...Sony bought a lot of companies and invested in them creating their own development style. Notice how sonys developers make games in different genres but follow a similar art style? Also naughty dog never made the games they made with sony before they were with sony. Sony changed their direction and restructured naughty dog. Now they've split naughty dog into two teams.

Lets admit a studio becoming successful is also luck (such as acquiring the right talent) and not just Sony's brilliance.

Sony has closed numerous studios because they werent making hits. They even sold one not long ago.



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sasquatchmontana said:
S.T.A.G.E. said:

True...Sony bought a lot of companies and invested in them creating their own development style. Notice how sonys developers make games in different genres but follow a similar art style? Also naughty dog never made the games they made with sony before they were with sony. Sony changed their direction and restructured naughty dog. Now they've split naughty dog into two teams.


They're not doing that anymore.
Naughty Dog's Bruce Straley says "we've brainstormed ideas for new games, but all of that is put on ice right now while we work on Uncharted 4"

So the second team is pretty much an incubation team.



sasquatchmontana said:

 

ArchangelMadzz said:

I'm not the one making the claim that Microsoft made a collaborative effort, I'm saying them potentially saying 'we want co-op' does not make it a collaborative effort.

And I would just like to know when and how you decided that, and if you think it's up to you?

ArchangelMadzz said:

But Dreams, Horizon, or a new IP that sucker punch comes up with does

Well, if it's already decided those are flagship IP, can one do the same with Microsofts upcoming ones? Even the unnanounced ones? If so, whats the issue?

ArchangelMadzz said:

Anyone with a big wallet can buy a team after they make a brilliant thing.

And before its made.

ArchangelMadzz said:

Oh yes Kinect Adventures, how could I forget such a masterpiece. My bad, it's such a big IP that we always look forward to it, every time one comes out.. no, it's not a big IP

You did mention Driveclub and Killzone in the same sentence as flagship right?

It's up to the buyers who decide what's a big IP or not. It's interesting though, because Wiifit/Play/Sports ...no-one would say that Nintendo did not make massive IP. But when it's Microsoft.....

ArchangelMadzz said:

It sold a lot as it was bundled with a Kinect, but if you see Kinect Adventures in the same light as Forza then I don't know what to say..

Were any of the Sony flagship IP you mentioned earlier bundled in any way? I think there weerrrrrreeeeeeeeeeoooooooooooooooooooowpppppppwabiddly


I was under the impression we were talking about opinions. If in your opinion saying 'we want co op' makes it a collaborative effort than that's fine.

I didn't say it was flagship, I'm saying it counts as new IP created by a Sony studio

Driveclub just announced that it sold 2 million units, if it was bundled with every PS4 then obviously I wouldn't count it. If Nintendo announced a Wii Sports U, and it had to be purchased on it's own and not bundled, do you think many people would be excited? Do you think it'll sell millions of units like Mario Kart 8 or Smash Bros U? No. Why? Because it's not a big IP, it got super popular because it came with the Wii. If Sony had an equivalent I wouldn't count it either.

You're actually trying to make strawmen aren't you? You KNOW I'm talking about being bundled with EVERY 360 with Kinect. Not just a 'bundle'. But you felt the need to make a fake point to waste your and my time?



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I love Phil's way of explaining things.

Instead of saying: :Guess what kids, Sony stole our third party advantage with those 10 extra million sales." he comes out with this gem.

I can totally see him saying, lets NO say that Tomb Raider is timed, lets say "Its exclusive for the Holidays"

You are a cool guy Phil, we love you.



EspadaGrim said:
sasquatchmontana said:

They're not doing that anymore.
Naughty Dog's Bruce Straley says "we've brainstormed ideas for new games, but all of that is put on ice right now while we work on Uncharted 4"

So the second team is pretty much an incubation team.

I don't know. They could have 100 teams, if they're only spitting out 1 new game every 2-3 years it really doesn't matter how many teams you have, the question should be "how many games are you finishing in the next 2 years?"