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Forums - Gaming - Kojima was Supposedly too Expensive for Konami

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I'm curious what the budget for MGSV: PP would end up being.

It could be Kojima saw GTAV and how much money Rockstar invested in it and eventually made from it. He then decided he might have a shot at doing something similar, maybe? Konami might not have been thrilled with taking such great risk and after some presumable delays and in light of the sales of MGSV: GZ, decided enough was enough.

I still think they should have handled the situation way better. They might have thought removing Kojima and KP logos will help players getting acustomed to their absence in future installments. Covering the whole thing in secrecy didn't seem like a wise move, however.

I guess the success of MGSV: PP will determine how much Konami would invest in future MGS games.



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And this ladies and gents, is why we get given games that are a mere shadow of their original reveal.



spemanig said:

You're right. He was likely always "out of control." It just took until now for it to get to the point where he wasn't worth the baggage, so he was cut. And of course it's their fault that they are in this situation, because they did thinks like allow Kojima to get away with the things he did. They probably pumped the brakes on him, then he got pissed because they were restricting his creativity, shit hit the fan, and Kojima was fired in bad blood.

The removal of his name, for example, isn't a result of the fact that he was fired, but what lead to him being fired. He probably said some offensive shit in the heat of the moment that offended higher ups in the company. Likely much of the same kind of shit gamers are saying now, like how Kojima is all Konami has left and how Konami is nothing without Kojima, and how Konami is a shell of what it once was. Not saying I agree with Konami, but pettyness like this doesn't come from nowhere. Especially when the pettiness is coming from a multimillion dollar corperation. No, this is a response to something Kojima did, and it must have been pretty bad.

I agree. I don't really care about the legacy of MGS or whatever, but its sad that franchises like Castlevania and Contra are pretty much dead now.

This or something similar is probably exactly what went down tbh.

I agree that they must've just got into a massive argument tbh where things were said, you could well be right about what things that Kojima may have said, I think this is likely as well as it seems he's up his own ass a bit and this is the kind of thing he might think/say.

It's a shame about all the classic IP that are now "lost" but then again there are plenty of studios and companies that have classic IP that they will never do anything with. Konami seem to have been on the way out for a long time, it is what it is I guess.



Tachikoma said:

And this ladies and gents, is why we get given games that are a mere shadow of their original reveal.


On the other side of the coin, some of the greatest games of all time were created under harsh limitations. Games that may have been worse off without those restrictions. When done right, less is most definitely more. If the minds behind the game is clever enough and resourceful enough, these limitations should make for a more focused, more concentrated, more dense product.

I'm just talking out of my ass.



Watch as Metal Gear Solid sells millions. Sorry but 1 person cannot make a game and I have no doubt that they'll fine a suitable replacement.



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It's obvious at this point that Konami can't or doesn't want to deal with Kojima's level of investments. That might have worked like charm during PS1/PS2 eras, but everyone knows development prices have skyrocketed. This split is good for Kojima if he wants to keep his artistic freedom. Sony fans obviously want him to go with Sony, but their financials woes will hold him back. I think there's only one company with deep enough pockets to truly fulfill Kojima's visions: Microsoft.

Ok, I accept that the only reason I want to see Kojisoft is for the massive fanboy meltdown. It would be glorious. >:)



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Well to be fair, Konami could've well handled Kojima's cost considering he's the only one in there that goes into that territory. All of the other crap they make is cheap.

But it's pretty clear Konami doesn't care about videogame creation anymore, and Kojima clashed with their new model.



Smeags said:
Xxain said:
Looking at it from that lens, Kojima was being a dick .. Sort of.

There's definiely some merit to what's being said.

Castlevania goes from a handheld pixel-art series to a full fledged AAA hack 'n slash with Patrick Stewart as a voice actor under Kojima.

Silent Hill gets the cutting edge treatment and stars Norman Reedus under Kojima.

For Kojima, perfection was key, cost be damned. Konami didn't see it that way.

Well, he shows a lot of poor decision making and time mismanagement. You don't have your composer write a bunch of music that doesn't get used and you don't delay your game due to engine tweaks. He DGAF about getting the project timely and that's what got him canned.

This is what separates gaming from other business as it's creator driven, not profit driven. Kojima fine tuned his product to fit his vision which is definitely admirable, but there has to be some compromise.



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It's understandable, to be honest.



spemanig said:
Tachikoma said:

And this ladies and gents, is why we get given games that are a mere shadow of their original reveal.


On the other side of the coin, some of the greatest games of all time were created under harsh limitations. Games that may have been worse off without those restrictions. When done right, less is most definitely more. If the minds behind the game is clever enough and resourceful enough, these limitations should make for a more focused, more concentrated, more dense product.

I'm just talking out of my ass.

That you are.