It means you can have seamless going from cutscenes to game. Basically what Rockstar did with Max Payne 3, which was awesome and the way to go imho.
It means you can have seamless going from cutscenes to game. Basically what Rockstar did with Max Payne 3, which was awesome and the way to go imho.
IIRC it wasn't really clear last gen which scenes were pre-rendered or video files or in-engine or whatever you might call it.

The problem with pre-rendered cutscenes is that they cost an awful lot of disc space. Those 50GB may not be enough to add pre-rendered cutscenes in some games. Which is the same reason why many multiplatform games the last generation didn't have them. They couldn't fit in a small DVD. The cutscenes for Uncharted 3 alone were about 25GB (but that included 3D cutscenes).
| SvennoJ said: That's a shame. I like to see where graphics can go a generation from now during cut scenes. Plus pre-rendered gives the freedom to go all out instead of staying within the confines of number of characters and details on screen. Above all they hide the loading times. I found the in engine cut scenes in Witcher 3 a lot more immersion breaking with all the loading pauses. I guess it's a limitation of going digital. Games have to stick to a size limit again instead of insert disc 2. It's not like they went all out in the cut scenes in previous games anyway, yet no visible loading times were nice. The last great pre-rendered cut scenes were in Ratchet & Clank and Ni No Kuni. Stuff that draws your attention instead of having your finger hovering over the skip button. |
i think in the end of this gen, they will make their game with pre rendered, or most of developer will include it.

I couldn't care less either way. But there's one thing that I've always hated about pre-rendered cutscenes: Incorrect models. I hate when there's some new skin or some custom items/gear on the character and then the pre-rendered cutscene plays and he/she is back to the default model.
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Its time to move away from CGI because now we got consoles powerful enough to deliver some amazing cutscenes using the game engine.
GribbleGrunger said:
I don't believe what I'm reading in this thread. They are so good that GAF has been calling out ND for lying. Did you not see the cutscene at the end of the E3 extended trailer? Watch from 12:28: https://www.youtube.com/watch?v=pumJtpbvCc0 |
If people are calling your graphics fake you KNOW it's good.
There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'
Good! One of my biggest gripes with games is when the cut-scenes and the gameplay look drastically different. I want total consistency throughout a game.
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