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Forums - Microsoft - Xbox One to natively support Oculus Rift afterall? Developer claims they're making VR game for XB1

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Luckily there will be plenty of options on the VR front, I'm not stuck with one option. Hopefully VR will take off but I have my doubts.



bananaking21 said:
vivster said:
It's only a matter of time. I don't see what would speak aginst OR on X1.


the xbox one isnt powerfull enough, its that simple. PS4 was built with VR in mind, and they knew their headset and what they were building. XB1 on the other hand had Kinect in mind. 

Seriously?

If PS4 can do VR, so can X1. They're practically the same machines. You don't need high end visuals for VR, so pretty much any platform that has a GPU can do VR up to a certain amount of fidelity. If the environment is abstract enough even Intel graphics and smartphones can do VR.



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vivster said:
bananaking21 said:


the xbox one isnt powerfull enough, its that simple. PS4 was built with VR in mind, and they knew their headset and what they were building. XB1 on the other hand had Kinect in mind. 

Seriously?

If PS4 can do VR, so can X1. They're practically the same machines. You don't need high end visuals for VR, so pretty much any platform that has a GPU can do VR up to a certain amount of fidelity. If the environment is abstract enough even Intel graphics and smartphones can do VR.


No, no they are not. The PS4 has a huge GPU and RAM advantage and even then the Morpheus is going to come with a seperate unit that splits the image so the console doesn't have to.

Plus, the Morpheus will be less demanding than the Rift anyways since it's lower res.



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Normchacho said:
vivster said:

Seriously?

If PS4 can do VR, so can X1. They're practically the same machines. You don't need high end visuals for VR, so pretty much any platform that has a GPU can do VR up to a certain amount of fidelity. If the environment is abstract enough even Intel graphics and smartphones can do VR.


No, no they are not. The PS4 has a huge GPU and RAM advantage and even then the Morpheus is going to come with a seperate unit that splits the image so the console doesn't have to.

Plus, the Morpheus will be less demanding than the Rift anyways since it's lower res.

OR will be able to display lower resolutions(I assume) so that resolution argument is moot.

The power comparison between PS4 and X1 is ridiculous. Both consoles come with shitty hardware and both are extremely underpowered, especially for VR. 60 FPS for VR is already the biggest joke. The fact that PS4 is about 5% less crippled than the X1 doesn't make it extremely more suited for VR.

VR is only resource consuming when it's done right i.e. high resolution, high fps. Both PS4 and X1 are unable to do that. The fact that X1 is slightly less powerful than PS4 doesn't make it "incompatible" with VR.

At the end of the day the biggest factor of how well any VR application will run on any given system is the software. If the software isn't as demanding it will run fine on both PS4 and X1. If it actually has proper visuals it will run on neither.



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shikamaru317 said:
Normchacho said:

No, no they are not. The PS4 has a huge GPU and RAM advantage and even then the Morpheus is going to come with a seperate unit that splits the image so the console doesn't have to.

Plus, the Morpheus will be less demanding than the Rift anyways since it's lower res.

What's to say MS isn't developing a seperate box for XB1 VR in conjunction with Oculus?

As for your second point, native resolution of the headset doesn't matter, you can always dispay lower resolution games on higher resolution screen. You can play 720p games on a 1080p tv. There's no hardware limitation stopping XB1 from running lower res VR games on Oculus other than perhaps a lack of image split functionality, which could be solved by developing a splitter box for XB1.


lower resulotion just doesnt work with VR. if the game is 720p it will look hell of a lot pixliated on the VR screen, resulting in a bad experience. 



Oh good console wars again....seriously what has this got to do with the ps4???

This is a thread about xbox and oculus .




shikamaru317 said:
bananaking21 said:
 

lower resulotion just doesnt work with VR. if the game is 720p it will look hell of a lot pixliated on the VR screen, resulting in a bad experience. 

Honestly I think even 1080p is going to look fairly bad when the screen on a VR headset is so close to your face. In this modern day where suddenly gamers think 900p or less is the ugly, I think alot of people are going to be dissapointed when they actually try a VR headset and realise that 1080p doesn't look like 1080p when it's just a few inches from your face. I'm just saying that Oculus on XB1 is theoretically possible if the resolution of a game is lowered to 800 x 900 or less per eye (Morpheus max is 960 x 1080 per eye by comparison). And now we have a developer who claims to be working on an XB1 VR game with Oculus.


the one who tried PR seem to disagree with you. they say the screen looks crisp enough. obviously a higher resulotion would be prefered, but it seems PM is providing a good experience. 

 

and i get what you are talking, yes running an OR game on XB1 is technicially possible, but forgetting about the technicial achievment, the experience its self would be bad. and thats why i mean by saying that Xb1 cant run VR, not that it technicially it cant run it, but it cant give a good VR experience. 



PS4 definitely seems more suitable for VR than xbone but it would still surely be a weaker experience than pc. There are no high speed connection ports on ps4 to connect to a VR headset there is only hdmi and usb. So what the PS4 sends morpheus must be coming out of the hdmi port.

People need to realise that the ps4 graphics via VR will not match 2D graphic output. It will be much the same situation as supporting a 3D television on the ps3, graphics and resolution will be scaled back but in this case a higher frame rate is needed too so the scaling back may be more aggressive.

The xbone situation which is likely why Microsoft aren't pushing the xbone as a good VR platform will be a fair bit worse. That 32MB of fast embedded memory is even more restrictive for VR as is the memory bandwidth and weaker gpu issues. However I'm sure there are many more simplistic games that will work.

It's not like the xbox one couldn't do 1080p 90fps VR graphics its just that they would have to scale back the number of polygons and texturing etc to what would be perceived as last gen standard or below. Maybe 16bit colour mode or other compromises. If you look at the original Halo at 1080p on pc maybe that represents the graphic level the xbone could be comfortable with at 1080p 90fps VR with a few minor improvements here and there. It's really a question of how low you will go to meet the resolution and frame rate requirements and this is obviously going to be more extreme on xbone.

 



bonzobanana said:

PS4 definitely seems more suitable for VR than xbone but it would still surely be a weaker experience than pc. There are no high speed connection ports on ps4 to connect to a VR headset there is only hdmi and usb. So what the PS4 sends morpheus must be coming out of the hdmi port.

People need to realise that the ps4 graphics via VR will not match 2D graphic output. It will be much the same situation as supporting a 3D television on the ps3, graphics and resolution will be scaled back but in this case a higher frame rate is needed too so the scaling back may be more aggressive.

The xbone situation which is likely why Microsoft aren't pushing the xbone as a good VR platform will be a fair bit worse. That 32MB of fast embedded memory is even more restrictive for VR as is the memory bandwidth and weaker gpu issues. However I'm sure there are many more simplistic games that will work.

It's not like the xbox one couldn't do 1080p 90fps VR graphics its just that they would have to scale back the number of polygons and texturing etc to what would be perceived as last gen standard or below. Maybe 16bit colour mode or other compromises. If you look at the original Halo at 1080p on pc maybe that represents the graphic level the xbone could be comfortable with at 1080p 90fps VR with a few minor improvements here and there. It's really a question of how low you will go to meet the resolution and frame rate requirements and this is obviously going to be more extreme on xbone.

 


I'm personally not against this in principle. If you think of Morrowind, Oblivion and Skyrim I personally wouldn't mind too much playing skyrim with graphic detail closer to morrowind if it was a VR experience at high resolution with 90fps. I would hope where possible they would do as many improvements but maybe the character faces will be bland and texturing obviously repeated, weather effects simplified etc but still a fluid, highly responsive game. However of course on the PC they will be playing skyrim in full detail with equally fluid graphics and somewhere in the middle is ps4.

Not sure why my edit turned out as a quote.