By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Do The Nintendo Higher-Ups Sound Like Sore Losers To You ?

 

Do The Nintendo Higer-Ups Sound Like Sore Losers To You ?

Yes!! 216 59.67%
 
No!! 65 17.96%
 
Reggie is love, Reggie is life!! 35 9.67%
 
See Results :-) 46 12.71%
 
Total:362
midrange said:
bigtakilla said:

He's just saying that a lot of games look similar (and they do), so he likes to add his own artistic direction

@ bolded: The beauty of opinions, you think so, I think otherwise. As long as we keep it at that and not state any as an objective truth, we're good

@ underlined: there is a difference between displaying poor graphics and adding a distinct artistic style. I personally don't know what kind of artstyle star fox goes for (maybe you can help) but I was always under the impression that it was to have a realistic/futuristic environment to fly around.

Star fox wii u however just has poor textures and bad quality all over it. The gameplay has potential sure, but the graphics look comparable to 2006 last gen games. That's not artistic, that's just bad quality

@bolded, the art direction has always been old puppet style adventure shows. That's why their mouths just open and shut instead of moving to the words spoken, that is why the enemy ships are built using mainly basic shapes, ect. 

@underlined, you are talking about an unfinished game that has only had a few months of development with a trailer shown made in even less time. That's why the treehouse build looks better, and the final game will look better than that. 

*Edit* And I agree with you, it is the beauty of opinions. Miyamoto shouldn't get raked over the coals for his. 



Around the Network

I can see why the message comes across as "sore losers" to some people. But when it comes to this past e3, are they wrong? People gave Nintendo a lot of crap because they focused on games being released only in the immediate future. Meanwhile, the announcements that got the most hype out of folks are ones in which we won't get our hands on the game until 2017 or even later! It's a completely valid point.



run away! 

champybh said:
I can see why the message comes across as "sore losers" to some people. But when it comes to this past e3, are they wrong? People gave Nintendo a lot of crap because they focused on games being released only in the immediate future. Meanwhile, the announcements that got the most hype out of folks are ones in which we won't get our hands on the game until 2017 or even later! It's a completely valid point.

Exactly, it's just another case of people seeing what they want to see. 



Mr.Playstation said:

In my opinion quotes like this:

"We also know that the best way to launch a game like that is to surprise and delight them, to give them a launch date, in an environment like this let them play it vs. what other companies do which is to announce a project that you may not see for five, six years." -Reggie 2015

and this

Shigeru Miyamoto has said that the team decided to focus on the gameplay and a purposeful visual style. Miyamoto feels that, these days, the realistic look of games causes them to “all look the same”.-Shigeru Miyamoto 2015

sure make them seem as if they're not happy at how their console is currently doing and want to downplay their competitors as much as possible.

 


Not really. They've said the same exact thing before. No one seems to remember it and acts like these comments are actual news. Reggie comments about not revealing games too far into the future were also made BEFORE E3 and at last year's E3.

As for beign a "sore loser", it's bullshit. Phil Fish was a sore loser. Shigeru Miyamoto is one of the most modest people in the industry. In that same interview, he flat out admitted that before videogames he wanted to be a manga artist but decided against it because he felt way too many people were better than him. Then wanted to become an industrial designer but again, decided against it because he felt too many other people were better than him. In another interview which came either last year or the year before, he admitted that if he were young again and tried to get into the industry with the credentials he had in the late 1970's he couldn't do it. So there's no sore loser mentality with Miyamoto. He's a nice guy but also very honest about himself and others. 

Also, about the realistic games looking the same, you gotta remember that Miyamoto is from Japan where a lot of these games aren't as popular. He sure as hell doesn't play them. They may look different to you because you play them, but to someone looking in from the outside, a lot of those games really do look the same, down to the graphics, the type of protagonists that star in the games and the way they're marketed.



Check out my art blog: http://jon-erich-art.blogspot.com

bigtakilla said:
midrange said:

@ bolded: The beauty of opinions, you think so, I think otherwise. As long as we keep it at that and not state any as an objective truth, we're good

@ underlined: there is a difference between displaying poor graphics and adding a distinct artistic style. I personally don't know what kind of artstyle star fox goes for (maybe you can help) but I was always under the impression that it was to have a realistic/futuristic environment to fly around.

Star fox wii u however just has poor textures and bad quality all over it. The gameplay has potential sure, but the graphics look comparable to 2006 last gen games. That's not artistic, that's just bad quality

@bolded, the art direction has always been old puppet style adventure shows. That's why their mouths just open and shut instead of moving to the words spoken, that is why the enemy ships are built using mainly basic shapes, ect. 

@underlined, you are talking about an unfinished game that has only had a few months of development with a trailer shown made in even less time. That's why the treehouse build looks better, and the final game will look better than that. 

*Edit* And I agree with you, it is the beauty of opinions. Miyamoto shouldn't get raked over the coals for his. 

I wouldn't get my hopes up for improved graphics from starfox. Looking at how devil's third hasn't improved much in over a year, I doubt starfox will improve much in a few months. Nor do I think the "artstyle" they are going for, will look prettier than what was shown. It's all a matter of time, and that is something starfox is short on.

I assumed the basic shapes were like that because of limited hardware, and like every other game, they would have a tremendous amount of detail over a generation or two, but it seems clear that Miyamoto just wants to scream artstyle and rush the game out early (my opinion of course).

@ your edit, everyone has a right to have an opinion, but Miyamoto is different in that he is making a public and somewhat derogatory statement. It's like how the ea developer got a lot of flak for calling the wii u hardware shit. It was his opinion, some would call it valid, but we all know that saying so as a public statement makes you come off as childish and ignorant. In Miyamoto's case, a sore loser when given the context of a poor e3 and awful starfox graphics 



Around the Network
midrange said:
bigtakilla said:

@bolded, the art direction has always been old puppet style adventure shows. That's why their mouths just open and shut instead of moving to the words spoken, that is why the enemy ships are built using mainly basic shapes, ect. 

@underlined, you are talking about an unfinished game that has only had a few months of development with a trailer shown made in even less time. That's why the treehouse build looks better, and the final game will look better than that. 

*Edit* And I agree with you, it is the beauty of opinions. Miyamoto shouldn't get raked over the coals for his. 

I wouldn't get my hopes up for improved graphics from starfox. Looking at how devil's third hasn't improved much in over a year, I doubt starfox will improve much in a few months. Nor do I think the "artstyle" they are going for, will look prettier than what was shown. It's all a matter of time, and that is something starfox is short on.

I assumed the basic shapes were like that because of limited hardware, and like every other game, they would have a tremendous amount of detail over a generation or two, but it seems clear that Miyamoto just wants to scream artstyle and rush the game out early (my opinion of course).

@ your edit, everyone has a right to have an opinion, but Miyamoto is different in that he is making a public and somewhat derogatory statement. It's like how the ea developer got a lot of flak for calling the wii u hardware shit. It was his opinion, some would call it valid, but we all know that saying so as a public statement makes you come off as childish and ignorant. In Miyamoto's case, a sore loser when given the context of a poor e3 and awful starfox graphics 

@bolded. Different devs using different engines aiming for different visuals. 

@underline, Someone better tell Shinnen

Regarding Miyamoto, I think you are caring way more about an opinion than you should.



bigtakilla said:
midrange said:

I wouldn't get my hopes up for improved graphics from starfox. Looking at how devil's third hasn't improved much in over a year, I doubt starfox will improve much in a few months. Nor do I think the "artstyle" they are going for, will look prettier than what was shown. It's all a matter of time, and that is something starfox is short on.

I assumed the basic shapes were like that because of limited hardware, and like every other game, they would have a tremendous amount of detail over a generation or two, but it seems clear that Miyamoto just wants to scream artstyle and rush the game out early (my opinion of course).

@ your edit, everyone has a right to have an opinion, but Miyamoto is different in that he is making a public and somewhat derogatory statement. It's like how the ea developer got a lot of flak for calling the wii u hardware shit. It was his opinion, some would call it valid, but we all know that saying so as a public statement makes you come off as childish and ignorant. In Miyamoto's case, a sore loser when given the context of a poor e3 and awful starfox graphics 

@bolded. Different devs using different engines aiming for different visuals. 

@underline, Someone better tell Shinnen

Regarding Miyamoto, I think you are caring way more about an opinion than you should.

its all about improvement. I gave an example, but I can think of many more games that have not improved visually since they were announced. Given that we do not know how the game will improve (if at all), expecting the game to look better is setting up high expectations that Nintendo is bound to miss.

Shinnen is also an indie developer with a small budget for their game, compare it to other indie games and you will see that shinnen has done a wonderful job with what they were given. Starfox is a Nintendo IP, worked on by Miyamoto, and developed with platinum games. Compare it with Bayonetta 2 (or other retail releases) and you will see that star fox is far behind.

Not caring about what Miyamoto said would set up a double standard since I cared about what the ea dev said. Just because it's Miyamoto doesn't mean he gets to talk trash about other games.



midrange said:
bigtakilla said:

@bolded. Different devs using different engines aiming for different visuals. 

@underline, Someone better tell Shinnen

Regarding Miyamoto, I think you are caring way more about an opinion than you should.

its all about improvement. I gave an example, but I can think of many more games that have not improved visually since they were announced. Given that we do not know how the game will improve (if at all), expecting the game to look better is setting up high expectations that Nintendo is bound to miss.

Shinnen is also an indie developer with a small budget for their game, compare it to other indie games and you will see that shinnen has done a wonderful job with what they were given. Starfox is a Nintendo IP, worked on by Miyamoto, and developed with platinum games. Compare it with Bayonetta 2 (or other retail releases) and you will see that star fox is far behind.

Not caring about what Miyamoto said would set up a double standard since I cared about what the ea dev said. Just because it's Miyamoto doesn't mean he gets to talk trash about other games.

1st paragraph. Which ones? I cannot think of one that hadn't been improved since announcement (at least ones that needed it). Devil's Third? Yes. Super Mario 3D World? Yes. Bayonetta/2? Maybe not, but it looked absolutely jaw dropping since day 1. SMT X FE? Yes. 

2nd paragraph. This is just refering to "it's the hardware". We seen tons of franchises (even your example of Bayo 2) showing that the specs to create an on rail shooter os fine. It's the art direction of the series. They didn't have these increadibly detailed ships before, and now for some reason are scaling back, the ships in the series have always been simple designs. 

3rd paragraph. Miyamoto is allowed his take on the gaming industry, the same as everyone else.



I agree with Miyamoto. That really happens and I see a lot of people mixing games in videogame shops, being unable to tell which screen display which game



Sorry. But I couldnt stop myself sharing this pic. Nintendo executives have gotten old in physical look and mentality.