bigtakilla said:
@bolded, the art direction has always been old puppet style adventure shows. That's why their mouths just open and shut instead of moving to the words spoken, that is why the enemy ships are built using mainly basic shapes, ect. @underlined, you are talking about an unfinished game that has only had a few months of development with a trailer shown made in even less time. That's why the treehouse build looks better, and the final game will look better than that. *Edit* And I agree with you, it is the beauty of opinions. Miyamoto shouldn't get raked over the coals for his. |
I wouldn't get my hopes up for improved graphics from starfox. Looking at how devil's third hasn't improved much in over a year, I doubt starfox will improve much in a few months. Nor do I think the "artstyle" they are going for, will look prettier than what was shown. It's all a matter of time, and that is something starfox is short on.
I assumed the basic shapes were like that because of limited hardware, and like every other game, they would have a tremendous amount of detail over a generation or two, but it seems clear that Miyamoto just wants to scream artstyle and rush the game out early (my opinion of course).
@ your edit, everyone has a right to have an opinion, but Miyamoto is different in that he is making a public and somewhat derogatory statement. It's like how the ea developer got a lot of flak for calling the wii u hardware shit. It was his opinion, some would call it valid, but we all know that saying so as a public statement makes you come off as childish and ignorant. In Miyamoto's case, a sore loser when given the context of a poor e3 and awful starfox graphics