bigtakilla said:
midrange said:
Let's assume those games have improved by a "significant amount." Does starfox fall under harsher circumstances and a small time frame compared to those games, most definitely. So is it reasonable to assume that starfox won't receive the same upgrade. Yes, yes it does. Given that it looks like a 2006 game now, even if it there is an upgrade, there is no way that it would match other wii u game graphics in such a short time frame (wii u games aren't really that graphically impressive to begin with). Could you then justify pricing starfox at $60? Could you honestly say that Nintendo isn't taking massive shortcuts for the sake of business and not customer satisfaction? It seems obvious that Miyamoto wants to distract people from that train of thought by downplaying other games.
Again, devs have every right to say what they want, but you can't expect them to not recieve backlash for what they say. Miyamoto being legendary in the past does not excuse him from looking like a childish sore loser after downplaying other games. He should have just been professional and kept his thoughts to himself, but instead he chose to whine about other games despite the fact that his games need the most work
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True, but I think the ground work is laid and looks fine. They just need to really add more effects, and place some more enemies on the field so it doesn't feel barren.
A $60 price tag would depend on a LOT of factors, graphics would be so far down that list it would be practically insignificant. Online modes, campaign completion time, these far outweigh what it looks like in development.
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If the engine is as I assume complete, there won't be much improvement in visuals that don't detract from gameplay. So they only thing they can do is try to add effects like particles or enemies like you suggest, but that even that would put more work onto the cpu, which I assume they are maxing out.
graphics I argue are not that far down the list, but even if they were, starfox really isn't known for long campaign times (first one could have been completed in an hour), there won't be online multiplayer (http://www.ign.com/articles/2015/06/16/e3-2015-star-fox-zero-has-no-online-multiplayer-mode), and given the gamepad interaction, I don't think their local multiplayer is looking good. I am still highly doubtful that this game merits $40 much less $60