RolStoppable said:
fleischr said:
But it's actually more than that. It's going to ship with a ton of awesome levels that are already made. The demo @ Best Buy had over 40 levels. New levels will constantly be made all the time.
No one ever buys a 2D Mario simply for the 'adventure' -- because the adventure is pretty much the same (beat a couple koopalings, save the princess). They buy new 2D Mario games for more levels and more powerups. Super Mario Maker delivers that in spades.
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If your assertion were true, then NSMB 2 and U would have sold much better and in turn the systems they were on would have also sold better. Plus the adventure being pretty much the same didn't hold true in the past. SMB introduced the Mushroom Kingdom, SMB2 (the version for the West) had Subcon with entirely different enemies and was released instead of the actual SMB2 which was disappointing, SMB3 was a return to the Mushroom Kingdom but expanded it with several more kingdoms, SMW took place in Dinosaur Land. NSMB 1 and Wii were throwback games because it had been so long since the release of SMW, and the Wii game offered simultaneous multiplayer; being throwback games is why Nintendo could get away with not introducing new worlds. But with NSMB 2 and U, everyone can see that more levels and more power-ups isn't enough to create excitement for a new game.
Personally, I see no good reason to buy Super Mario Maker, so I won't. Level editors are boring and user-generated content is rarely good.
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While your account of the 2D Mario canon is pretty good -- the fact still is that people don't care about the story. They care about the fun, weird things they can do as Mario.
NSMB2 and U fell short of their sales potential because they come across... well... bland. Undifferentiated from their Wii and DS predecessors.