sc94597 said:
^ Hence my point of your credibility. Practically the whole PS1 generation and much of he PS2 generation used pre-rendered backdrops. A still image or scripted scence that is recorded and placed in the game is considered pre-rendered. The entire GOW series uses scipted scenes with rendered close-up backgrounds and pre-rendered distant backgrounds with fixed camera angles, allowing more resources to be put into things like characters and the environments that are actually rendered in-game (close-up environments.) Bayonetta also does this, but in different ways. By the way, I've played most God of War games, including God of War III. I haven't played Bayonetta 2 though. |
Thanks for the insight. I always wondered how every God Of War game looked so amazing. God Of War III looks better than many PS4 and XB1 games. Now I know how. But whatever way they did it looked amazing to the gamers that's what matters the most ;)
If you have a Wii U and like God Of War and Devil May Cry you should play Bayonetta 2. Its better than any Devil May Cry game and a few God Of War games.