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Forums - Gaming - No Man's Sky: The Meltdown Edition

Skullwaker said:
"Kids these days...they don't care about achievement points, they don't care about trophies"

I'm sorry, but lol.


He means kids who aren't cod players. 



 

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Dusk said:
Aeolus451 said:
Dusk said:


Perhaps not. Mostly just from the E3 conferences.

Okay, I looked it up. Sounds almost EXACTLY like a sandbox MMO. Just with less online functionality.

I'm not sure what, or how much you have played of sandbox MMO's but a lot of it sounds a LOT like Star Wars Galaxies Pre-CU. There wasn't a vast story, just tid bits here and there. You could run around and do whatever you wanted but of course there would be consequences to your actions. There were a few differences of course. SWG had different classes and specialization. There were the fighting classes which started with ranged and melee. Ranged consisted of pistols, carbines, rifles and heavy weapons. These could further be specialized into classes like pistoleer, Bounty Hunter, Commando, Sniper ect. Melee had unarmed (or hand to hand, can't fully remember), polearm, heavy swords and light swords(I think it was). Into classes like teras kasi, poleman, fencer, swordsman. There were also support classes like creature handler, combat medic, doctor, bio engineer. There were architectes to build houses and other classes to create pretty much whatever you want in game, art, speeders, mining equipment, cooks, dancers ect. There were also political and strategist aspects. You could be a mayor or squad leader. An economy was created by the mining and creation of weapons/armor/speeders, spice and food as well as buffs from doctors (which degraded with time and/or use, but were necessary for higher end enemies).

So basically you could do whatever you want in the game. It of course had the added aspect of joining the rebles, or imperials, or staying neutral. If you wandered into unknown lands in Dathomir you would certainly have consequences. Same thing with Endor, or even Tatooine. There were space battles (later on), but full planets to explore and attempt to hunt down rare treasures. Of course eventually there was possibility of becoming a Jedi (which threw off the time line of the game, but whatever).

There are other sandbox MMO's out there as well, this was just the one I had the most experience with. After the Combat Upgrade the game completely changed to more of a WOW clone. I'm not talking about a fake sandbox game like FO3 or GTA where everything is scripted and follows stories and all that.

From what I know of this game, it's very much the same, just without a living economy, unless that is created from the trading aspect. And of course it seems to be single player and generally bigger, I would hope it's bigger since SWG was released in 03.


Well, there's no classes or combat roles but you can roleplay on own to be whatever you want. You want to mine and make money from that or be a bandit by robbing/attacking other ships or spacestations, you can.  The pace of the game can be what you want it to. I'm sure you can fixate on the story if you want.

The galaxy of the game is larger than any other game. If anything this will set a new bar on space games or just any game. From what I read, the game is not filled with NPC's like cities or anything. I know that you can go to space stations to buy and sell stuff. There's some multiplayer to it but it's probably closer to a souls game than a mmo. It's not about playing with your friends but more about just traveling through space alone and just coming across others now and then. The game won't even tell you if other ships or beings walking are players or NPC controlled. You can play online or offline. In no way is it a mmo or anything like it.

 

Yeah, that's what I got out of it as well. I was just attempting to make a comparison to it. It was the closest thing I could come up with in comparison.

Like I said, my interest has waned on the game. Not because it doesn't look like it's high quality or anything like that, it's just that it seems so desolate. I would actually be more interested if it were an MMO as opposed to single player. But that's just my preference for this scenario. That's not to say I'm not interested, just less interested than before.


Hmm. I think that they are a fan of the souls games and they're putting aspects of it into this game. It might not be for everyone. He compared the loneliness you feel in a souls game the game. It would help them though if they released more details themselves through their site versus trying to just answer the same questions over and over. 



That video sold me on the game.



 

OnlyForDisplay said:
ArchangelMadzz said:

It does, it's a requirement to make a a game on PS4, like remote play functionality. Unless you have those 2 you can't have your game on the system.


With due respect to the completionists, I wish you all the best of luck. You will need it to complete such a vast game that most likely will have immensive content per planet.

I remember when I bought the SEGA collection for PS3. I thought that, with all those games in it, earning the Platinum would be a bitch, but most of the trophies were like: play this, play this until this point, finish like 2 or 3 games. It was really easy to get to my surprise.

I am not saying that No Man's Sky will go down that path by having a Plat as easy to get as the SEGA collection, I am just saying you can't judge the trophy difficulties until you know them. You could be surprised, no one yet knows what it will take to earn those trophies.

However, if they force you to arrive to the center of the universe in order to get a gold trophy then that seems to require a lot of time. We will see.

Drakrami said:
AbbathTheGrim said:

Finally I get this fucking game:

Your aim is to reach the center of the Universe but your ability of exploration is restricted and you must find resources in the planets in your near vicinity. Pick resources and continue your venture to the center.

Fucking finally.

EDIT:

It must have trophies. I doubt Sony would greenlight a game without Trophies.


Good for you. Now, did you get Minecraft? 

Get Minecraft as in how? Play it? My only experience with Minecraft is Borderlands 2, if you know what I mean.

Acevil said:
That video sold me on the game.

What brings forth their valid argument: are the people from NMS promoting this game correctly? Is the value of keeping spoilers away a detriment to letting people know what they could get in this game? Are they being too silent about stuff? What is ok to spoil/inform in order to promote a game and what should be left unexplained to be experienced beforehand?



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

"Space: the final frontier. These are the voyages of a no mans sky pilot. His/Her ??-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."

If you like the text above, no mans sky might be for you. If not, move on.



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Aeolus451 said:
It's like trying to explain flying to a turtle.


Done.

 



Current gaming platforms - Switch, PlayStation 4, Xbox One, Wii U, New 3DS, PC

A good breakdown of what we know so far:



General No Man's Sky Info

Everyone starts off on a random planet on the outside of the starting galaxy. (There has been confirmed to be multiple galaxies)

You start off with a life pod ship, without a hyperdrive. Your hyperdrive is key to getting you from star system to star system and will be how you will cover the vast majority of your distance. You can fly from star system to star system manually, but it will take a very long time.

The goal of the game is to get to the center of the universe. The game doesn't force you to go there, but many players may find interest in getting closer to the center since the closer you get, the better ships/equipment you will come across. Also, the game will get harder towards the center as you'll have a higher chance of coming across more hostile/dangerous/alien planets and stronger AI ships.

To make your journey to the center, you will need to continue getting better ships and upgrade your equipment as you go. To do that, you need to have credits. Credits are the currency in NMS, and you can get credits in multiple ways:

-Discovering new species/planets through exploration and uploading them to beacons will grant you credits. You have to upload them before the credits are granted to you. If you die before you can upload your data, then you have to re discover those things and upload them to get credits for them.

-You can get credits by selling resources to space stations and trading posts. You can sell your resources to the stations in the native star system that you find them in, or you can take a risk and warp to another star system to sell your resources there where they might be more valuable and sell for higher. (I'm assuming it's that way because resource price will vary from star system to star system depending on how common the resource is in said star system) It's a risk because you could get attacked by pirates and possibly lose all of the resources are transporting, or you could get attacked by hostile animals on the search for hyperdrive fuel. Also, ship cargo takes up the same space as hyperdrive fuel, so you'll have to manage that as needed. Oh and you can also combine resources to make them more lucrative.

If you die on the surface of a planet, you will respawn at your ship, but you'll lose whatever you had on you at the time. If your ship gets destroyed in space, you will land on the nearest planet with only your life pod ship and lose your cargo, but your bank account (credits) will still be in tact. It's always possible to work your way up from your life pod ship to a better ship with a hyperdrive no matter what star system you're in or what planet you crashed on.

You mine with your multitool. The multitool is used as a scanner, a weapon, and a mining tool. There are many different upgrades for it. The ones we know of so far are "laser beam, plasma grenade, energy shot, scan distance, scan type (certain things can't be scanned until this is upgraded)"

If you mess with the ecology of a planet too much, (mining, killing animals) Sentinel robots will be alerted and may attack you where you'll have to engage in combat. There is a wanted level on the top right hand corner of your screen that can go up to 5 levels. The robots are not on every planet.

There is a galactic police that will attack you and keep track of your doings in any particular sector. If you try to attack freighters or space stations, the galactic police will be alerted and try to attack you. Same thing with different factions. If you help out one faction, you will be on good terms with them and you can become affiliated with them enough to call on them as wingmen. If you oppose a faction, they'll remember that and may be hostile to you if you come across them in the future.

You can also upgrade your suit. The suit upgrades we know of so far are "shields, resource capacity, jetpack (height and hang time), air hazard (separate stats for toxic, corrosive and radioactive environments, liquid hazard (length of time submerged in water, acid, and alcohol)"

There is mixed info on whether you can upgrade your ship. There are sources saying that you can't, and some saying that you upgrade whatever specific attachments that your ship came with. What we know for sure is you can't customize your ship in a way that you can switch out different attachments with what you want. You have to work with what you bought. The ship attributes we know of so far are "Shields, laser beams, plasma shot, rapid fire shots, energy torpedo, wing (affects maneuverability), hull (separate stats to allow landing in toxic, corrosive, and radioactive environments), engine (general speed), hyperdrive (hyperspace jump distance), cargo space (split between cargo and hyperdrive fuel), cloaking"

To upgrade things, you will need credits. You upgrade you suit and weapons (again, dunno about ships) at "on planet" posts. Different posts will specialize in different upgrades.

There are three main classes of ships: Fighter, Trader and Explorer. Each class has multiple prototypes

-Fighters are light and symmetrical

-Trader craft tend to be bulkier and slower, but with heavier weapons

-Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight Edge

A crafting system (aside from just combining resources to make them more valuable) has been mentioned. Talks about crafting things from the "atomic level" Quote below

"The game's crafting system looks set to be intrinsically complicated but rich and intentionally obscure, for instance. After mining resources in pure atomic form you can combine them into more valuable molecules, and gradually build up complex crafted material for selling, or to use to upgrade your ship, exploration suit or weapons. Hello Games will not document how this works before launch, instead -- in the style of Minecraft -- leaving it up to players to discover."

A blueprint system has also been mentioned. Certain equipment can only be crafted if you have attained the blueprint for it. Also, "loot crates" will be spread out through the galaxy that you can find as just another thing to reward you for exploration.

You CAN come across other players and see them, but it's extremely unlikely because of just how big the game is. There are 18 quintillion planets after all. As you get closer to the center, the chances of running into another player will increase, but it will still be a slim chance. If you do come across another real player, where will be no indication aside from your own observation. If you see a ship that's flying un-AI like, then it could be another player. If you see a person in a suit get out of a ship and walk around, then it's probably another player. Stars on the galactic map will twinkle whenever a discover is made somewhere, so you will occasionally catch that and see where someone might be in relevance to where you're at. You can also play completely offline.

There are a good amount of other details out there that I didn't cover, but if you don't like this, the game is not for you. Here's an information archive if you're interested on reading a bit more. (which currently isn't completely updated. I'll try to get reddit on that) http://www.reddit.com/r/NoMansSkyTheGame/wiki/archive



 

The PS5 Exists. 


From what I remember there's also pvp. Players can attack each other if they come across each other. I also saw something about being able to leave messages around for other players.



Is there a retransmission? u.u