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Forums - Gaming - No Man's Sky: The Meltdown Edition

vivster said:
Is there word about an offline mode? I really don't want people to discover things in my universe before I have.

Yes, it's kinda like a souls game. PVP is also possible just to let ya know.



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Ben Moore is cool dude. Game looks really unique and colourful with all the green sky vistas.



GribbleGrunger said:
DakonBlackblade said:

I agree with the dude making the questions, theres no such thing as "you can do anything", its a game so it has a program behind it wich dictates all the rules of the universe the game is set in. Theres gota be things to do that are fun on each of the planets and on the galaxy itself cause just wandering around aimlessly is not fun at all. Not talking about any of the things you can do in the game is a diservice to the game itself as a bunch of ppl might pass on it cause they simply have no freaking idea what the game is even about. Any journalyst not trying to get information about how this game actualy work to the public isnt a journalist at all.

 

I feel like ppl are beeing way too romantic about this game, it has rules and boundarie sliek any other game ever. It vast but not infinte and it does lack a goal or a point to all youre doing, youre exploring just because, some ppl like that other dont, trying to make it seen like the ones that like exploring for the sake of exploring are some kind of superior bread of gamer like the guy in the vidoe did is just pretentious and narrowminded.

The goal is to get to the centre of the universe to find out what is there. You're exploring to gain resources to help get to the centre of the universe. It's narrowminded to assume someone who gets it is somehow pretentious. If you need rules then there's a whole life out there full of them.


I understood the whole get to center of the unirve thing already tk you. However the devs are actively trying to disinform ppl about how the game systems work, like the guy in the video said, I didnt even know you could trade and they demoed the thing 4 times already. They are beeing pretentious, making it seen like if you dont want to play a game you have no idea how it even runs, you dont "get it" or is not a "real gamer", of course I want to know how the freaking game works, Im not buying something if the systems are broken or dead boring.

We know now that you need to colect material to upgrade your ship and tht there is a space police and that planets close to the center are more heavilly guarded than the ones far from it, and that theres trading and other stuf because ppl played the game and started spreading this info, the devs couldve told thhose things themselves, there was no reason not to. 



GribbleGrunger said:
vivster said:
Is there word about an offline mode? I really don't want people to discover things in my universe before I have.

With trillions of planets, even if you play it for a year you're very unlikely to come across a planet someone else has already discovered, but having said that 'yes' you can play it offline. I still wouldn't be too bothered though because even if the planet has been discovered, not ALL of the planet will have been investigated. It's a little like wanting to go to the moon because some places on earth have been given a name. There may be caverns at the bottom of the ocean with rare creatures for instance.


Trillions? No Man's Sky has over 1.8 septendecillion planets (that's a 1 with 17 zeros).



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

That guy seems like the sort of guy who can't play a game without an online guide. Which I'm not going to blame him for, seeing that I used the hell out of the Don't starve wiki until I got comfortable with loosing the world when I fucked up.
But on the other hand I find it sad how people seem to have the need to put games in measureable categories in order to feel comfortable with them.
When people first started playing minecraft no one knew what you could do in it. No one knew the specific crafting recepies, or that a diamond axe is better than a golden one. People figured that stuff out on their own. Through experimentation, trail and error. And to this date Minecraft, Animal Crossing, WOW and so many others dont really have a point. Besides giving you the freedom to set your goals yourself and do whatever you like with it.
The way he kept asking about upgrades, reminded me about totalbiscuit (who I usually like) saying that in order to qualify as a game, it needs to have a failure state. That's bull if you ask me. The reason we have failure states in video games is that arcade machines got coins out of you if you wanted to retry. That, and that failure is, in a way, addictive. The desire to best yourself can be a great motivator.
But setting arbitrary rules like that seems unnecessarily limiting to me. Just because you don't like it, doesn't mean it's not a video game. If we can have a movie that is literally a blue screen with narration over it, we can have video games with no win state, no failure state and no explicit goals, because the medium is flexible enough to allow for it. You might think it's a shitty game, or a game thats just not for you, and thats fine.

As a game journalist I feel like he should be embracing and exploring new concepts instead of trying to cram them into a little box.



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I hate to say it, I lost a lot of interest in this game after E3. I think I'm just sick of this kind of game is all. Like a sandbox MMO.



Gotta figure out how to set these up lol.

Dusk said:
I hate to say it, I lost a lot of interest in this game after E3. I think I'm just sick of this kind of game is all. Like a sandbox MMO.


You obviously don't know much about this game and no, I won't explain it to ya. Use google to find more about it or don't. 



Aeolus451 said:
Dusk said:
I hate to say it, I lost a lot of interest in this game after E3. I think I'm just sick of this kind of game is all. Like a sandbox MMO.


You obviously don't know much about this game and no, I won't explain it to ya. Use google to find more about it or don't. 


Perhaps not. Mostly just from the E3 conferences.

Okay, I looked it up. Sounds almost EXACTLY like a sandbox MMO. Just with less online functionality.

I'm not sure what, or how much you have played of sandbox MMO's but a lot of it sounds a LOT like Star Wars Galaxies Pre-CU. There wasn't a vast story, just tid bits here and there. You could run around and do whatever you wanted but of course there would be consequences to your actions. There were a few differences of course. SWG had different classes and specialization. There were the fighting classes which started with ranged and melee. Ranged consisted of pistols, carbines, rifles and heavy weapons. These could further be specialized into classes like pistoleer, Bounty Hunter, Commando, Sniper ect. Melee had unarmed (or hand to hand, can't fully remember), polearm, heavy swords and light swords(I think it was). Into classes like teras kasi, poleman, fencer, swordsman. There were also support classes like creature handler, combat medic, doctor, bio engineer. There were architectes to build houses and other classes to create pretty much whatever you want in game, art, speeders, mining equipment, cooks, dancers ect. There were also political and strategist aspects. You could be a mayor or squad leader. An economy was created by the mining and creation of weapons/armor/speeders, spice and food as well as buffs from doctors (which degraded with time and/or use, but were necessary for higher end enemies).

So basically you could do whatever you want in the game. It of course had the added aspect of joining the rebles, or imperials, or staying neutral. If you wandered into unknown lands in Dathomir you would certainly have consequences. Same thing with Endor, or even Tatooine. There were space battles (later on), but full planets to explore and attempt to hunt down rare treasures. Of course eventually there was possibility of becoming a Jedi (which threw off the time line of the game, but whatever).

There are other sandbox MMO's out there as well, this was just the one I had the most experience with. After the Combat Upgrade the game completely changed to more of a WOW clone. I'm not talking about a fake sandbox game like FO3 or GTA where everything is scripted and follows stories and all that.

From what I know of this game, it's very much the same, just without a living economy, unless that is created from the trading aspect. And of course it seems to be single player and generally bigger, I would hope it's bigger since SWG was released in 03.



Gotta figure out how to set these up lol.

Dusk said:
Aeolus451 said:


You obviously don't know much about this game and no, I won't explain it to ya. Use google to find more about it or don't. 


Perhaps not. Mostly just from the E3 conferences.

Okay, I looked it up. Sounds almost EXACTLY like a sandbox MMO. Just with less online functionality.

I'm not sure what, or how much you have played of sandbox MMO's but a lot of it sounds a LOT like Star Wars Galaxies Pre-CU. There wasn't a vast story, just tid bits here and there. You could run around and do whatever you wanted but of course there would be consequences to your actions. There were a few differences of course. SWG had different classes and specialization. There were the fighting classes which started with ranged and melee. Ranged consisted of pistols, carbines, rifles and heavy weapons. These could further be specialized into classes like pistoleer, Bounty Hunter, Commando, Sniper ect. Melee had unarmed (or hand to hand, can't fully remember), polearm, heavy swords and light swords(I think it was). Into classes like teras kasi, poleman, fencer, swordsman. There were also support classes like creature handler, combat medic, doctor, bio engineer. There were architectes to build houses and other classes to create pretty much whatever you want in game, art, speeders, mining equipment, cooks, dancers ect. There were also political and strategist aspects. You could be a mayor or squad leader. An economy was created by the mining and creation of weapons/armor/speeders, spice and food as well as buffs from doctors (which degraded with time and/or use, but were necessary for higher end enemies).

So basically you could do whatever you want in the game. It of course had the added aspect of joining the rebles, or imperials, or staying neutral. If you wandered into unknown lands in Dathomir you would certainly have consequences. Same thing with Endor, or even Tatooine. There were space battles (later on), but full planets to explore and attempt to hunt down rare treasures. Of course eventually there was possibility of becoming a Jedi (which threw off the time line of the game, but whatever).

There are other sandbox MMO's out there as well, this was just the one I had the most experience with. After the Combat Upgrade the game completely changed to more of a WOW clone. I'm not talking about a fake sandbox game like FO3 or GTA where everything is scripted and follows stories and all that.

From what I know of this game, it's very much the same, just without a living economy, unless that is created from the trading aspect. And of course it seems to be single player and generally bigger, I would hope it's bigger since SWG was released in 03.


Well, there's no classes or combat roles but you can roleplay on own to be whatever you want. You want to mine and make money from that or be a bandit by robbing/attacking other ships or spacestations, you can.  The pace of the game can be what you want it to. I'm sure you can fixate on the story if you want.

The galaxy of the game is larger than any other game. If anything this will set a new bar on space games or just any game. From what I read, the game is not filled with NPC's like cities or anything. I know that you can go to space stations to buy and sell stuff. There's some multiplayer to it but it's probably closer to a souls game than a mmo. It's not about playing with your friends but more about just traveling through space alone and just coming across others now and then. The game won't even tell you if other ships or beings walking are players or NPC controlled. You can play online or offline. In no way is it a mmo or anything like it.

 



Aeolus451 said:
Dusk said:


Perhaps not. Mostly just from the E3 conferences.

Okay, I looked it up. Sounds almost EXACTLY like a sandbox MMO. Just with less online functionality.

I'm not sure what, or how much you have played of sandbox MMO's but a lot of it sounds a LOT like Star Wars Galaxies Pre-CU. There wasn't a vast story, just tid bits here and there. You could run around and do whatever you wanted but of course there would be consequences to your actions. There were a few differences of course. SWG had different classes and specialization. There were the fighting classes which started with ranged and melee. Ranged consisted of pistols, carbines, rifles and heavy weapons. These could further be specialized into classes like pistoleer, Bounty Hunter, Commando, Sniper ect. Melee had unarmed (or hand to hand, can't fully remember), polearm, heavy swords and light swords(I think it was). Into classes like teras kasi, poleman, fencer, swordsman. There were also support classes like creature handler, combat medic, doctor, bio engineer. There were architectes to build houses and other classes to create pretty much whatever you want in game, art, speeders, mining equipment, cooks, dancers ect. There were also political and strategist aspects. You could be a mayor or squad leader. An economy was created by the mining and creation of weapons/armor/speeders, spice and food as well as buffs from doctors (which degraded with time and/or use, but were necessary for higher end enemies).

So basically you could do whatever you want in the game. It of course had the added aspect of joining the rebles, or imperials, or staying neutral. If you wandered into unknown lands in Dathomir you would certainly have consequences. Same thing with Endor, or even Tatooine. There were space battles (later on), but full planets to explore and attempt to hunt down rare treasures. Of course eventually there was possibility of becoming a Jedi (which threw off the time line of the game, but whatever).

There are other sandbox MMO's out there as well, this was just the one I had the most experience with. After the Combat Upgrade the game completely changed to more of a WOW clone. I'm not talking about a fake sandbox game like FO3 or GTA where everything is scripted and follows stories and all that.

From what I know of this game, it's very much the same, just without a living economy, unless that is created from the trading aspect. And of course it seems to be single player and generally bigger, I would hope it's bigger since SWG was released in 03.


Well, there's no classes or combat roles but you can roleplay on own to be whatever you want. You want to mine and make money from that or be a bandit by robbing/attacking other ships or spacestations, you can.  The pace of the game can be what you want it to. I'm sure you can fixate on the story if you want.

The galaxy of the game is larger than any other game. If anything this will set a new bar on space games or just any game. From what I read, the game is not filled with NPC's like cities or anything. I know that you can go to space stations to buy and sell stuff. There's some multiplayer to it but it's probably closer to a souls game than a mmo. It's not about playing with your friends but more about just traveling through space alone and just coming across others now and then. The game won't even tell you if other ships or beings walking are players or NPC controlled. You can play online or offline. In no way is it a mmo or anything like it.

 

Yeah, that's what I got out of it as well. I was just attempting to make a comparison to it. It was the closest thing I could come up with in comparison.

Like I said, my interest has waned on the game. Not because it doesn't look like it's high quality or anything like that, it's just that it seems so desolate. I would actually be more interested if it were an MMO as opposed to single player. But that's just my preference for this scenario. That's not to say I'm not interested, just less interested than before.



Gotta figure out how to set these up lol.