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Dusk said:
Aeolus451 said:


You obviously don't know much about this game and no, I won't explain it to ya. Use google to find more about it or don't. 


Perhaps not. Mostly just from the E3 conferences.

Okay, I looked it up. Sounds almost EXACTLY like a sandbox MMO. Just with less online functionality.

I'm not sure what, or how much you have played of sandbox MMO's but a lot of it sounds a LOT like Star Wars Galaxies Pre-CU. There wasn't a vast story, just tid bits here and there. You could run around and do whatever you wanted but of course there would be consequences to your actions. There were a few differences of course. SWG had different classes and specialization. There were the fighting classes which started with ranged and melee. Ranged consisted of pistols, carbines, rifles and heavy weapons. These could further be specialized into classes like pistoleer, Bounty Hunter, Commando, Sniper ect. Melee had unarmed (or hand to hand, can't fully remember), polearm, heavy swords and light swords(I think it was). Into classes like teras kasi, poleman, fencer, swordsman. There were also support classes like creature handler, combat medic, doctor, bio engineer. There were architectes to build houses and other classes to create pretty much whatever you want in game, art, speeders, mining equipment, cooks, dancers ect. There were also political and strategist aspects. You could be a mayor or squad leader. An economy was created by the mining and creation of weapons/armor/speeders, spice and food as well as buffs from doctors (which degraded with time and/or use, but were necessary for higher end enemies).

So basically you could do whatever you want in the game. It of course had the added aspect of joining the rebles, or imperials, or staying neutral. If you wandered into unknown lands in Dathomir you would certainly have consequences. Same thing with Endor, or even Tatooine. There were space battles (later on), but full planets to explore and attempt to hunt down rare treasures. Of course eventually there was possibility of becoming a Jedi (which threw off the time line of the game, but whatever).

There are other sandbox MMO's out there as well, this was just the one I had the most experience with. After the Combat Upgrade the game completely changed to more of a WOW clone. I'm not talking about a fake sandbox game like FO3 or GTA where everything is scripted and follows stories and all that.

From what I know of this game, it's very much the same, just without a living economy, unless that is created from the trading aspect. And of course it seems to be single player and generally bigger, I would hope it's bigger since SWG was released in 03.


Well, there's no classes or combat roles but you can roleplay on own to be whatever you want. You want to mine and make money from that or be a bandit by robbing/attacking other ships or spacestations, you can.  The pace of the game can be what you want it to. I'm sure you can fixate on the story if you want.

The galaxy of the game is larger than any other game. If anything this will set a new bar on space games or just any game. From what I read, the game is not filled with NPC's like cities or anything. I know that you can go to space stations to buy and sell stuff. There's some multiplayer to it but it's probably closer to a souls game than a mmo. It's not about playing with your friends but more about just traveling through space alone and just coming across others now and then. The game won't even tell you if other ships or beings walking are players or NPC controlled. You can play online or offline. In no way is it a mmo or anything like it.