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Forums - Nintendo - Why Starfox Zero's graphics are bad

I've moved the thread to Nintendo discussion for you, Einsam_Delphin ^^



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For me, the biggest problem isn't the quality of the visuals but how empty the world looked.



It's so weird they chose to go down this double viewpoint route. Obviously the graphics are going to look much worse than they could have on a single screen, because the console has to render the visuals twice; once for the TV and once for the GamePad's screen. Like how 2-player co-op in Hyrule Warriors makes the game look like a GameCube game.
This is especially weird considering the TV screens's supposedly only being used to show a cinematic view of things, while the actual aiming and gameplay takes place on the small GamePad screen - meaning you'll be staring at the GamePad mostly, anyway, not at the TV. Like in Kirby and the Rainbow Curse.

:/



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

the_dengle said:

Sheesh, it doesn't look that bad. This is what happens when a company has realistic expectations for a game. What, did you expect it to get some kind of huge AAA budget? The kind of budget that makes publishers say they're disappointed or not yet breaking even with millions of sales? It's Star Fox. On Nintendo's worst-selling console since the Virtual Boy. It has to be profitable with under 1 million sales.

Poor excuse. Fast Racing Neo was easily the best looking Wii U game at E3... A freaking indie game.



"The strong do what they can and the weak suffer what they must" - Thoukydides

Cheebee said:
It's so weird they chose to go down this double viewpoint route. Obviously the graphics are going to look much worse than they could have on a single screen, because the console has to render the visuals twice; once for the TV and once for the GamePad's screen. Like how 2-player co-op in Hyrule Warriors makes the game look like a GameCube game.
This is especially weird considering the TV screens's supposedly only being used to show a cinematic view of things, while the actual aiming and gameplay takes place on the small GamePad screen - meaning you'll be staring at the GamePad mostly, anyway, not at the TV. Like in Kirby and the Rainbow Curse.

:/

Yes, Nintendo's ideas of gamepad integration have really hampered some of their games.



"The strong do what they can and the weak suffer what they must" - Thoukydides

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What's even worse is that it's basically a remake.



Alkibiádēs said:

Poor excuse. Fast Racing Neo was easily the best looking Wii U game at E3... A freaking indie game.

Let's compare completely different games.

I don't even know what about it looks so great. Weren't people complaining about textures and stuff? Seems like the same deal here.



The graphics could improve later on, but it sounds like they were compromised for the game to run on 60 fps on two screens.



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the_dengle said:
Alkibiádēs said:

Poor excuse. Fast Racing Neo was easily the best looking Wii U game at E3... A freaking indie game.

Let's compare completely different games.

I don't even know what about it looks so great. Weren't people complaining about textures and stuff? Seems like the same deal here.

Star Fox is an on-rails shooter, it should have better graphics.

And FRN looks eons beyond Star Fox.



"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:

There's no excuse for GC graphics in 2015. Honestly, a lot of Wii U games look terrible like SSB4 and Hyrule Warriors. All made by third parties...

Nintendo focuses way too much on 60 fps.

Their 3DS games looked horrible as well. Compare their games to RE: R... There's just no effort in Nintendo's games anymore. They're all budget titles. I'd rather have them go third party than to endure more budget titles like this tbh.


never seen anyone comment that before. I feel like everyone else needs to focus on it alot more.