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Forums - Gaming - The Order: 1886 studio Ready for Dawn is creating exclusive VR game for Oculus

Dr.Vita said:
Ready at Dawn betray Sony? No words for that (Sony helped Ready at Dawn so much)...

They're independent so it's not a betrayal. Besides, I doubt Sony was happy with how The Order turned out of critically and commercially.



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It's Ready At Dawn. haha I wonder what they'll make.



fireburn95 said:
Conina said:
fireburn95 said:
Why would anyone make an oculus-exclusive game? Limiting your market SEVERELY. It's one thing making a vr-exclusive, but an oculus exclusive..

Probably because they get a big cheque from facebook.

Facebook are very stupid if they invest anything significant into a studio who has got a bad rep these past few months

They would be very stupid if the only aspect for their decision to hire Ready at Dawn (or not) are some mediocre critics for their last game and ignoring that this developer has some very talented guys. The "Ready at Dawn"-developers have proven again and again (Daxter + Chains of Olymus + Ghost of Sparta) that they can deliver very entertaining games with impressive handheld graphics. They also have proven with The Order: 1886 that they have very talented artists and talented writers which can deliver impressive 8th-gen home-console graphics and a good story.

They haven't proven yet, that they can deliver long games with huge content... but it seems to me that the length of a VR game is much less important than the immersion of a VR game. Facebook doesn't want a huge open world game with dozens of hours of content, they want an immersive showcase with good graphics... who wants to wear that "helmet" for longer periods anyway?

Repetitive gameplay and linear level design won't be a problem for the first (and second) generation of VR games. Most new players have to adapt to the new input devices and visuals anyway so a dumbed down gameplay is easily accepted... it happened before. Just remember the gameplay of the first rail shooters in arcades (Space Harrier, Afterburner...), the first "multimedia games" (Myst, The 7th Guest, Dragon's Lair, Rebel Assault, Mad Dog McCree, The House of the Dead...), many music games (SingStar, Guitar Hero...) and the first motion-controlled games on Wii (Wii Sports, Raving Rabbids...), Move and Kinect.



Conina said:
fireburn95 said:
Conina said:
fireburn95 said:
Why would anyone make an oculus-exclusive game? Limiting your market SEVERELY. It's one thing making a vr-exclusive, but an oculus exclusive..

Probably because they get a big cheque from facebook.

Facebook are very stupid if they invest anything significant into a studio who has got a bad rep these past few months

They would be very stupid if the only aspect for their decision to hire Ready at Dawn (or not) are some mediocre critics for their last game and ignoring that this developer has some very talented guys. The "Ready at Dawn"-developers have proven again and again (Daxter + Chains of Olymus + Ghost of Sparta) that they can deliver very entertaining games with impressive handheld graphics. They also have proven with The Order: 1886 that they have very talented artists and talented writers which can deliver impressive 8th-gen home-console graphics and a good story.

They haven't proven yet, that they can deliver long games with huge content... but it seems to me that the length of a VR game is much less important than the immersion of a VR game. Facebook doesn't want a huge open world game with dozens of hours of content, they want an immersive showcase with good graphics... who wants to wear that "helmet" for longer periods anyway?

Repetitive gameplay and linear level design won't be a problem for the first (and second) generation of VR games. Most new players have to adapt to the new input devices and visuals anyway so a dumbed down gameplay is easily accepted... it happened before. Just remember the gameplay of the first rail shooters in arcades (Space Harrier, Afterburner...), the first "multimedia games" (Myst, The 7th Guest, Dragon's Lair, Rebel Assault, Mad Dog McCree, The House of the Dead...), many music games (SingStar, Guitar Hero...) and the first motion-controlled games on Wii (Wii Sports, Raving Rabbids...), Move and Kinect.


I don't doubt they are extremely talented, I loved GOW games on PSP, but do you really want your headline exclusive to be from a dev which has been laughable with all the 'movie-simulator' jokes. They have insomniac who always deliver (bar-fuse/A4O) but still.



LudicrousSpeed said:
That engine is nice but who knows how it would hold up in a broader scope with less scripted elements.

I thought about the exact opposite, with VR they can make an even more linear and short game since it's more about the "feeling" and making a linear game especially for VR with mindblowing graphics could probably work at least for a few hours until the "ok this was crazy but where is the gameplay" would begin.