fireburn95 said:
Facebook are very stupid if they invest anything significant into a studio who has got a bad rep these past few months |
They would be very stupid if the only aspect for their decision to hire Ready at Dawn (or not) are some mediocre critics for their last game and ignoring that this developer has some very talented guys. The "Ready at Dawn"-developers have proven again and again (Daxter + Chains of Olymus + Ghost of Sparta) that they can deliver very entertaining games with impressive handheld graphics. They also have proven with The Order: 1886 that they have very talented artists and talented writers which can deliver impressive 8th-gen home-console graphics and a good story.
They haven't proven yet, that they can deliver long games with huge content... but it seems to me that the length of a VR game is much less important than the immersion of a VR game. Facebook doesn't want a huge open world game with dozens of hours of content, they want an immersive showcase with good graphics... who wants to wear that "helmet" for longer periods anyway?
Repetitive gameplay and linear level design won't be a problem for the first (and second) generation of VR games. Most new players have to adapt to the new input devices and visuals anyway so a dumbed down gameplay is easily accepted... it happened before. Just remember the gameplay of the first rail shooters in arcades (Space Harrier, Afterburner...), the first "multimedia games" (Myst, The 7th Guest, Dragon's Lair, Rebel Assault, Mad Dog McCree, The House of the Dead...), many music games (SingStar, Guitar Hero...) and the first motion-controlled games on Wii (Wii Sports, Raving Rabbids...), Move and Kinect.









