Ruler said:
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You responded to somebody else, so I gave the rationale for why somebody might want to buy the PC version over the PS4 version, despite the PS4 version having a physical release (which they can use how they wish.)
Ruler said:
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You responded to somebody else, so I gave the rationale for why somebody might want to buy the PC version over the PS4 version, despite the PS4 version having a physical release (which they can use how they wish.)
sc94597 said:
You responded to somebody else, so I gave the rationale for why somebody might want to buy the PC version over the PS4 version, despite the PS4 version having a physical release (which they can use how they wish.) |
by the way i doubt people will make for such a game a mods so it runs at 60fps and i think the ps4 version will run at 60fps
Ruler said:
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All you'll have to do is change the .ini file, or download a mod like GeDoSaTo to do it for you, like it did it when FFXIII was release. So there is already a means to do this before the game even releases. I'm sure the PS4 version will be 60fps, but there is always a big chance it won't be if the port is a lazy one.
sc94597 said:
All you'll have to do is change the .ini file, or download a mod like GeDoSaTo to do it for you, like it did it when FFXIII was release. So there is already a means to do this before the game even releases. |
thats not always the case, and if then the game can also run buggy. For example the 60 frames can offtsink the voice acting and cutscenes
Ruler said:
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Yes, but there is still potential that it will work fine. Different games work differently when the framerate is unlocked. Some have minor bugs, if any, others have gamebreaking ones. Since they will probably at least try to fix the poor framerate of the PS3 version, I think framerate would likely be scalable as opposed to being tethered with gamespeed. Usually games that have poor framerates are optimized without gamespeed being a factor otherwise the desyncing of cutscenes or slowdown of cutscenes would happen, as you described.
sc94597 said:
Yes, but there is still potential that it will work fine. Different games work differently when the framerate is unlocked. Some have minor bugs, if any, others have gamebreaking ones. Since they will probably at least try to fix the poor framerate of the PS3 version, I think framerate would likely be scalable as opposed to being tethered with gamespeed. Usually games that have poor framerates are optimized without gamespeed being a factor otherwise the desyncing of cutscenes or slowdown of cutscenes would happen, as you described. |
or simple put into words buy the console version and just playing the game 
Plan on getting it on PS4. I am curious as to any differences between PS3 and PS4 versions.

Ruler said:
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I forgot to mention. Downsampling is a nice feature of the PC version as well. 1440p/1600p or even 4k downsampled to 1080p is the equivalent of 2xSSAA - 4xSSAA, which is an alias-free experience with a crisp picture (other forms of AA blur the picture.)
Ruler said:
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haha Yeah. I would just buy the PS4 retail version and trade it in after I'm done with it.

PS4 for me.
It is time to start to play some JRPGs again.