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Forums - Nintendo - So i just played Splatoon for a large amount of time

Nuvendil said:
spemanig said:
Splatoon is such a frustrating game to me. It has such a great foundation, but there are just too many issues with it right now for me to jump in for the asking price. Nintendo could have killed it by pulling a Team Fortress 2 and making it free to play. Or they could have kept it at $60 and made it a full package.

I'd jump in if:

- It didn't artificially restrict the maps you could play every four hours. Maps should be selected like in Mario Kart 8 where you vote from a pool of selected maps.

- It had Pro Controller support online. There absolutely no excuse for leaving that out.

- It had more modes. I always say this: Mario Kart is fun for the tracks. Smash is fun for the characters. A game like Splatoon should be thriving on it's modes primarily. That's what keeps people playing. A four player free-for-all multiplayer mode should have been a no brainer. A 2v2 local mode too. Maybe a local mode against a giant boss monster like what was in Metroid Blast, the Nintendo Land game. I don't even work there, and I already thought of three excellent multiplayer modes for the local multiplayer alone. The lack of modes is embarrassing. It needs at LEAST one decent local mode and 4-5 online mode. And that's the bare minimum.

- Way more maps. There should have been at LEAST a dozen maps at launch. In a perfect world, there would have been 24 minimum. It's hard to see people making blatant comparisons to Smash and Mario Kart without noticing the vast difference in arenas.

- Voice chat. There's no excuse. People should be able to play with their friends. Even if you had to pay like $.30 DLC to unlock the right to use it, there's no reason someone should have to go through a third party application like Skype to talk to their friends while playing Splatoon.

Splatoon is such a let down to me. So much dropped potential.

1:  understandable complaint.  IMO, not a big deal though

2:  there is a reason.  Not agreeing with it is your own business, but given the pace of the game not using the gamepad may actually constitute a disadvantage.  Can't be sure with that.

3.  On principle, that is understandable.  However, in practice the complaint holds little water.  Most games thrive on limited modes.  Halo:  capture the flag (and fundamentally similar modes) and slayer.  Basically two modes carry the weight of the game.  CoD:  team death match does all the heavy lifting for that game.  One mode carries that game and anyone saying otherwise is in denial :P .  Battlefield is conquest.  MOBAs (no single player) have launched with as few as one mode.  So while everyone likes numerous modes in principle, in practice it's usually one or two that carry the weight of the game and sustain the community.  So the real question is how good are the two initial modes.

4.  Understandable.  Most games do launch with around 10 or 12 in the shooter genre.  

5.  Agreed, if only on principle.

But the release model also has to be considered.  Especially when talking maps and modes.  More modes and more maps and more weapons and gear are all on their way in a reasonable timeframe.  And they are free and thus must be factored into the value proposition of the initial purpose.  The delay for them also must be factored in, but not to the degree of dismissing their existence. 


2. There is no reason. If the "pace of the game" was a worry of theirs, they wouldn't give players the option to turn gyro off. It's stupid that you can ignore motion controls but can't ignore the abomination they're tethered to.

3. No point in arguing this. I don't agree at all. Especially not with a game like Splatoon that had so much more potential for variety.

I am considering the release model, but I think it's a stupid one. Paying $60 to actively wait for your game to be finished for you over several month numbs my mind. I keep saying this - Splatoon should have been a F2Start game. They should have allowed you to play the online game with a basic foundation of weapons and all maps and modes for free, then charged for the extremeties like clothing unlocked after a specific level. Maybe pay $20 for the single player mode. They could have even added a Nintendo flair to it, like a Rusty's Baseball-like haggle system for the content you buy. Then the lack of content would be a non issue because the game would be free.

As it is now, people are just blindly hoping that the free DLC will add up to something worth $60, and there's no reason to believe that yet. Even after all the announced updates, that leaves the game with 4 online modes, one local mode, and a 5 hour singleplayer mode. Much more digestable then what it launched with, but nothing to write home about, and again, not for $60. And not even close to being worth drawing comparisons to Mario Kart or Smash Bros.



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Miyamotoo said:
spemanig said:
Splatoon is such a frustrating game to me. It has such a great foundation, but there are just too many issues with it right now for me to jump in for the asking price. Nintendo could have killed it by pulling a Team Fortress 2 and making it free to play. Or they could have kept it at $60 and made it a full package.

I'd jump in if:

- It didn't artificially restrict the maps you could play every four hours. Maps should be selected like in Mario Kart 8 where you vote from a pool of selected maps.

- It had Pro Controller support online. There absolutely no excuse for leaving that out.

- It had more modes. I always say this: Mario Kart is fun for the tracks. Smash is fun for the characters. A game like Splatoon should be thriving on it's modes primarily. That's what keeps people playing. A four player free-for-all multiplayer mode should have been a no brainer. A 2v2 local mode too. Maybe a local mode against a giant boss monster like what was in Metroid Blast, the Nintendo Land game. I don't even work there, and I already thought of three excellent multiplayer modes for the local multiplayer alone. The lack of modes is embarrassing. It needs at LEAST one decent local mode and 4-5 online mode. And that's the bare minimum.

- Way more maps. There should have been at LEAST a dozen maps at launch. In a perfect world, there would have been 24 minimum. It's hard to see people making blatant comparisons to Smash and Mario Kart without noticing the vast difference in arenas.

- Voice chat. There's no excuse. People should be able to play with their friends. Even if you had to pay like $.30 DLC to unlock the right to use it, there's no reason someone should have to go through a third party application like Skype to talk to their friends while playing Splatoon.

Splatoon is such a let down to me. So much dropped potential.

 

So you didn't play game but it's too frustrating for you!? That's not logical at all.

 

If they make Splatoon free to play, why later dont do same with Mario Kart or SSB... If you want full package, then wait for august and buy full package at same price, or you can enjoy game write away..


-Almost everybody who bought game it will say that he have blast with it. Game is pure fun and it have surprisingly depth, tactic and play style highly dependent on each map, weapon or best combination of gear. And that's why they have rotation of available maps, it does need to have more maps for rotation in less time, but even like this is very fun.

-GamePad is very helpful in matches, you can see map at any time how your team is progressing and jump to aid them by tapping screen, using motion controls in combination with analog sticks is so much easier for controlling and aiming. In game menu, shops, lobby...you all that have on gamepad, its very simply, well organized and fast to when you go shop or lobby. So yes, it have very good excuse for leaving Controller Pro support online out.

-2 available mods for now is ok, in august 4 available mods will be more than very good.

-I agree that need more maps, but even when was 5 maps (now is 6) you could very enjoy game, and we know more maps are coming. For this type of game 10-15 is very good, we know at least 14 maps will be available.

-Voice chat need to be option for people who want that, but even leaving voice chat out dont think its big problem because game is very intense and you always knowing (because of gamepad) whats going out in match and in 3 minutes time you don't have need or time to talk with teammates about strategies or something else. So its relly not big deal if you cant talk with teammates,if you really can't play without Voice Chat (i cant see why) you can you use alternative, like Skype or something similar..

 

If you played game you could easily see that most of your complaints are not in place at all or they are exaggerated.

First, I played the test fire. Second, the "you haven't played the game" excuse is tired and null. You may not have any faith in your prior gaming experience to be able to pass judgement based off what you see, but I do. You don't have to play everything to accurately call out something. I don't need to play the same two maps in the same mode for four straight hours to "prove" that thats a stupid concept. I've played enough games over enough years to be able to tell immediately that that's a stupid concept.

- Nearly every review out there is criticizing the game for its shallow content. No one is saying Splatoon is bad. No one is saying that it's not fun or that it lacks depth. I did say it wasn't "a blast to play," I said it was frustrating.

- Nothing a minimap and the Dpad couldn't do. Minimap on the screen and tie each team mate to a direction on the dpad for the boost jump. Or just go the lazy route and keep everything on the gamepad for the 1% of the time you look down on the gamepad and just let players use the Pro Controller anyway. I think the motion controls are terrible. Never had any issues demolishing opponents or spreading ink without them. Can't see a reason why I should, then, be left without a comfortable, and readily available, option like the Pro Controller at launch. Especially when it already works in another mode in the game. Absolutely stupid.

- 2 modes available for a $60 shooter with only five maps in a 2 map-4 hour rotation is definitely not "okay."

- Voice chat isn't just about strategy. Sometimes it's just fun to talk to other players online. I'll never understand the fear of angry toddlers online. They aren't the majority. Most people online are fine. Met many great gamers playing online. That's impossible in Splatoon. You could have a great set of matched with a great team and you'll never see them again because of the lack of voice chat. Don't need to play a single round of Splatoon to see that.



spemanig said:
Miyamotoo said:
spemanig said:
Splatoon is such a frustrating game to me. It has such a great foundation, but there are just too many issues with it right now for me to jump in for the asking price. Nintendo could have killed it by pulling a Team Fortress 2 and making it free to play. Or they could have kept it at $60 and made it a full package.

I'd jump in if:

- It didn't artificially restrict the maps you could play every four hours. Maps should be selected like in Mario Kart 8 where you vote from a pool of selected maps.

- It had Pro Controller support online. There absolutely no excuse for leaving that out.

- It had more modes. I always say this: Mario Kart is fun for the tracks. Smash is fun for the characters. A game like Splatoon should be thriving on it's modes primarily. That's what keeps people playing. A four player free-for-all multiplayer mode should have been a no brainer. A 2v2 local mode too. Maybe a local mode against a giant boss monster like what was in Metroid Blast, the Nintendo Land game. I don't even work there, and I already thought of three excellent multiplayer modes for the local multiplayer alone. The lack of modes is embarrassing. It needs at LEAST one decent local mode and 4-5 online mode. And that's the bare minimum.

- Way more maps. There should have been at LEAST a dozen maps at launch. In a perfect world, there would have been 24 minimum. It's hard to see people making blatant comparisons to Smash and Mario Kart without noticing the vast difference in arenas.

- Voice chat. There's no excuse. People should be able to play with their friends. Even if you had to pay like $.30 DLC to unlock the right to use it, there's no reason someone should have to go through a third party application like Skype to talk to their friends while playing Splatoon.

Splatoon is such a let down to me. So much dropped potential.

 

So you didn't play game but it's too frustrating for you!? That's not logical at all.

 

If they make Splatoon free to play, why later dont do same with Mario Kart or SSB... If you want full package, then wait for august and buy full package at same price, or you can enjoy game write away..


-Almost everybody who bought game it will say that he have blast with it. Game is pure fun and it have surprisingly depth, tactic and play style highly dependent on each map, weapon or best combination of gear. And that's why they have rotation of available maps, it does need to have more maps for rotation in less time, but even like this is very fun.

-GamePad is very helpful in matches, you can see map at any time how your team is progressing and jump to aid them by tapping screen, using motion controls in combination with analog sticks is so much easier for controlling and aiming. In game menu, shops, lobby...you all that have on gamepad, its very simply, well organized and fast to when you go shop or lobby. So yes, it have very good excuse for leaving Controller Pro support online out.

-2 available mods for now is ok, in august 4 available mods will be more than very good.

-I agree that need more maps, but even when was 5 maps (now is 6) you could very enjoy game, and we know more maps are coming. For this type of game 10-15 is very good, we know at least 14 maps will be available.

-Voice chat need to be option for people who want that, but even leaving voice chat out dont think its big problem because game is very intense and you always knowing (because of gamepad) whats going out in match and in 3 minutes time you don't have need or time to talk with teammates about strategies or something else. So its relly not big deal if you cant talk with teammates,if you really can't play without Voice Chat (i cant see why) you can you use alternative, like Skype or something similar..

 

If you played game you could easily see that most of your complaints are not in place at all or they are exaggerated.

First, I played the test fire. Second, the "you haven't played the game" excuse is tired and null. You may not have any faith in your prior gaming experience to be able to pass judgement based off what you see, but I do. You don't have to play everything to accurately call out something. I don't need to play the same two maps in the same mode for four straight hours to "prove" that thats a stupid concept. I've played enough games over enough years to be able to tell immediately that that's a stupid concept.

- Nearly every review out there is criticizing the game for its shallow content. No one is saying Splatoon is bad. No one is saying that it's not fun or that it lacks depth. I did say it wasn't "a blast to play," I said it was frustrating.

- Nothing a minimap and the Dpad couldn't do. Minimap on the screen and tie each team mate to a direction on the dpad for the boost jump. Or just go the lazy route and keep everything on the gamepad for the 1% of the time you look down on the gamepad and just let players use the Pro Controller anyway. I think the motion controls are terrible. Never had any issues demolishing opponents or spreading ink without them. Can't see a reason why I should, then, be left without a comfortable, and readily available, option like the Pro Controller at launch. Especially when it already works in another mode in the game. Absolutely stupid.

- 2 modes available for a $60 shooter with only five maps in a 2 map-4 hour rotation is definitely not "okay."

- Voice chat isn't just about strategy. Sometimes it's just fun to talk to other players online. I'll never understand the fear of angry toddlers online. They aren't the majority. Most people online are fine. Met many great gamers playing online. That's impossible in Splatoon. You could have a great set of matched with a great team and you'll never see them again because of the lack of voice chat. Don't need to play a single round of Splatoon to see that.

-Yes and we all know that more free content is coming, so I don't see that like a problem. If you think you cant enjoy game without full content, than wait for august.

-I say thats very okay for $60 game if you can enjoy that content till new one arrives for free. Nintendo already released new map and 2 new weapons, and you cant bet that they will release some new content next week around E3.



Miyamotoo said:

-Yes and we all know that more free content is coming, so I don't see that like a problem. If you think you cant enjoy game without full content, than wait for august.

-I say thats very okay for $60 game if you can enjoy that content till new one arrives for free. Nintendo already released new map and 2 new weapons, and you cant bet that they will release some new content next week around E3.


My point is that no one should have to wait months for a game that's already out to be completed via post launch content packs. It's not okay just because it's free. Not when the game is being sold at a premium. It was okay when MK8 did it because it was a complete game. It was okay when Smash did it because it was a complete game. It was okay when Hyrule Warriors, and Mario Golf, and all those other games did it because they were not anemic at launch.



Goodnightmoon said:

"Nothing special about it"

"Don´t see lasting appeal"

Currently 50 hours played in a week and a half.

You may have played it that much, doesn't mean everyone finds it that good.



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GameMasterPC said:
Goodnightmoon said:

"Nothing special about it"

"Don´t see lasting appeal"

Currently 50 hours played in a week and a half.

You may have played it that much, doesn't mean everyone finds it that good.

He is pointing the 2 best virtues of the game as the 2 worst things of it.

Anybody who has played the game knows that this makes little sense.



Goodnightmoon said:
GameMasterPC said:

You may have played it that much, doesn't mean everyone finds it that good.

He is pointing the 2 best virtues of the game as the 2 worst things of it.

Anybody who has played the game knows that this makes little sense.

He says he didn't see the lasting appeal and that's pretty much what all reviewers complained about, the lack of content.

And yeah its unique, but it may not appeal to him. That makes both his points just as valid as yours.



GameMasterPC said:
Goodnightmoon said:

He is pointing the 2 best virtues of the game as the 2 worst things of it.

Anybody who has played the game knows that this makes little sense.

He says he didn't see the lasting appeal and that's pretty much what all reviewers complained about, the lack of content.

And yeah its unique, but it may not appeal to him. That makes both his points just as valid as yours.

No, reviews said that the game was so addicitve that even with very few content is always fresh and fun, and you can spend weeks on it, that IS lasting appeal.

And when the game is having more content every week, the lastig appeal will be actually one of highest on WiiU.



spemanig said:
Splatoon is such a frustrating game to me. It has such a great foundation, but there are just too many issues with it right now for me to jump in for the asking price. Nintendo could have killed it by pulling a Team Fortress 2 and making it free to play. Or they could have kept it at $60 and made it a full package.

I'd jump in if:

- It didn't artificially restrict the maps you could play every four hours. Maps should be selected like in Mario Kart 8 where you vote from a pool of selected maps.

- It had Pro Controller support online. There absolutely no excuse for leaving that out.

- It had more modes. I always say this: Mario Kart is fun for the tracks. Smash is fun for the characters. A game like Splatoon should be thriving on it's modes primarily. That's what keeps people playing. A four player free-for-all multiplayer mode should have been a no brainer. A 2v2 local mode too. Maybe a local mode against a giant boss monster like what was in Metroid Blast, the Nintendo Land game. I don't even work there, and I already thought of three excellent multiplayer modes for the local multiplayer alone. The lack of modes is embarrassing. It needs at LEAST one decent local mode and 4-5 online mode. And that's the bare minimum.

- Way more maps. There should have been at LEAST a dozen maps at launch. In a perfect world, there would have been 24 minimum. It's hard to see people making blatant comparisons to Smash and Mario Kart without noticing the vast difference in arenas.

- Voice chat. There's no excuse. People should be able to play with their friends. Even if you had to pay like $.30 DLC to unlock the right to use it, there's no reason someone should have to go through a third party application like Skype to talk to their friends while playing Splatoon.

Splatoon is such a let down to me. So much dropped potential.


Generally, I'm a hardcore Nintendo white knighter and go a little too far with it sometimes, but anyone arguing against any of these points has got to step back a little bit.

The way they do map selection is simply not good. Period. Your solution works, but I wouldn't even mind just a straight up random map every game. Also, they need to allow you to switch equipment between games. All they have to do is put it on the gamepad. They tell you the map and if you want to switch equipment and you can do it before the game starts, great! Otherwise, guess you were too slow, lol.

No way should there not be pro controller support online. No way.

The more modes the better, obviously. A better local multiplayer mode would be nice and obviously a few more online modes as well.

There should be more maps. Maybe not 24 maps, but definitely more.

I don't want to even really get into the voice chat one. We've talked about it way too much. But while I've defended their decision in the past, it really just doesn't make sense to offer it.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

ohmylanta1003 said:

Generally, I'm a hardcore Nintendo white knighter and go a little too far with it sometimes, but anyone arguing against any of these points has got to step back a little bit.

The way they do map selection is simply not good. Period. Your solution works, but I wouldn't even mind just a straight up random map every game. Also, they need to allow you to switch equipment between games. All they have to do is put it on the gamepad. They tell you the map and if you want to switch equipment and you can do it before the game starts, great! Otherwise, guess you were too slow, lol.

No way should there not be pro controller support online. No way.

The more modes the better, obviously. A better local multiplayer mode would be nice and obviously a few more online modes as well.

There should be more maps. Maybe not 24 maps, but definitely more.

I don't want to even really get into the voice chat one. We've talked about it way too much. But while I've defended their decision in the past, it really just doesn't make sense to offer it.

I honestly barely scratched the surface with that post. I completely forgot about the fact that you cant switch weapons in lobbies or that you can't adjust aim sensitivity conveniently and such. But those are minor things I actually expect to be patched, like with the minor grevances in MK8. Not sure how confident I am about things like Pro Controller support or voice chat though, which is why I mentioned them.