Nuvendil said:
1: understandable complaint. IMO, not a big deal though 2: there is a reason. Not agreeing with it is your own business, but given the pace of the game not using the gamepad may actually constitute a disadvantage. Can't be sure with that. 3. On principle, that is understandable. However, in practice the complaint holds little water. Most games thrive on limited modes. Halo: capture the flag (and fundamentally similar modes) and slayer. Basically two modes carry the weight of the game. CoD: team death match does all the heavy lifting for that game. One mode carries that game and anyone saying otherwise is in denial :P . Battlefield is conquest. MOBAs (no single player) have launched with as few as one mode. So while everyone likes numerous modes in principle, in practice it's usually one or two that carry the weight of the game and sustain the community. So the real question is how good are the two initial modes. 4. Understandable. Most games do launch with around 10 or 12 in the shooter genre. 5. Agreed, if only on principle. But the release model also has to be considered. Especially when talking maps and modes. More modes and more maps and more weapons and gear are all on their way in a reasonable timeframe. And they are free and thus must be factored into the value proposition of the initial purpose. The delay for them also must be factored in, but not to the degree of dismissing their existence. |
2. There is no reason. If the "pace of the game" was a worry of theirs, they wouldn't give players the option to turn gyro off. It's stupid that you can ignore motion controls but can't ignore the abomination they're tethered to.
3. No point in arguing this. I don't agree at all. Especially not with a game like Splatoon that had so much more potential for variety.
I am considering the release model, but I think it's a stupid one. Paying $60 to actively wait for your game to be finished for you over several month numbs my mind. I keep saying this - Splatoon should have been a F2Start game. They should have allowed you to play the online game with a basic foundation of weapons and all maps and modes for free, then charged for the extremeties like clothing unlocked after a specific level. Maybe pay $20 for the single player mode. They could have even added a Nintendo flair to it, like a Rusty's Baseball-like haggle system for the content you buy. Then the lack of content would be a non issue because the game would be free.
As it is now, people are just blindly hoping that the free DLC will add up to something worth $60, and there's no reason to believe that yet. Even after all the announced updates, that leaves the game with 4 online modes, one local mode, and a 5 hour singleplayer mode. Much more digestable then what it launched with, but nothing to write home about, and again, not for $60. And not even close to being worth drawing comparisons to Mario Kart or Smash Bros.







