the_dengle said:
I am aware that the Vita has a higher resolution and I have seen Vita games before. Your pictures do nothing to explain how this prooves the N3DS has 10% of the power the Vita has. That's an enormous difference, and I simply don't see it.
Given Iwata already said their next platform will be based on the Wii U architecture, a repurposing of the Wii U hardware is exactly what I expect. Considering how much difficulty they had adjusting to HD development, I do think they'll deliberately gimp its successor. Weak and compact hardware, low energy consumption.
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It really isn't an enormous difference. It's a typical generation difference in power, and the difference in visuals between the 3DS and Vita is definitely a generation difference. What is your skepticism based on? I showed the pics because it seems like you are mostly using intuition. Why can't that be a 10x difference? Like I said, PS Vita games have a lot more going on in just about everything, geometry, textures, shading and lighting, image quality, world detail and size, etc, etc. Sure they're not PS360 titles, but the PS360 is theoretically much more powerful than the Vita (250-300 Gflops vs. 50 Gflops) so that fits as well.
Where did Iwata say their next platform will be based on the Wii U architecture? I remember him saying that it will "absorb" the Wii U's architecture, but that is not exactly the same thing. That can be done by using the Wii U's CPU as a DSP (sound chip) for example while having an X86 main CPU and an ARM chip for Handheld/Console cross-platform games. AMD has already all but confirmed that the next Nintendo platform will have an X86 chip and.or an ARM chip.
“I will say that one [design win] is x86 and [another] is ARM, and at least one will [be] beyond gaming, right. But that is about as much as you going to get out me today. From the standpoint [of being] fair to [customers], it is their product, and they launch it. They are going to announce it and then […] you will find out that it is AMD’s APU that is being used in those products.”
Read more: http://wccftech.com/amd-game-console-arm-x86-architecture/#ixzz3cVpnBdlG
As for hardware costs, a PS4/XBO level Wii U would be gimped enough. It's not like PS4/XBO games cost that much more than AAA WIi U games, and by the time the next consoles release, Nintendo would be quite adept at HD development that they would easily be able to reduce costs of said games. Never, not even in the WIi generation, has there been more than a generation difference (power-wise) between Nintendo and its competitors. What you are claiming is that there will indeed be almost two-generations worth of difference. I just don't see that happening.