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sc94597 said:

Why is it hard to believe. For starters Vita games run at 540p while 3DS games run at about 800 x 240p (with 3D.) 

When we consider resolution alone that is approximately three times more pixels being pushed. Additonally Vita games have considerably higher resolution textures, greater polygon counts, better shading & lighting, etc, etc over 3DS (and New 3DS by extension) games. Remember the New 3DS doesn't have a new GPU over the 3DS, so the best it will do is allow for things like higher resolution shadows (MH4) or certain games to be portable (Xenoblade Chronicles) that are limited by CPU constraints. 

Here's some Vita games. 

 ~ 10 times more power fits in perfectly with this considering the law of diminishing returns and higher resolutions these games are being run at. 

Also your Wii U statement makes very little sense. If Nintendo is using a modern GPU made by AMD floating points WILL correlate with performance. This isn't the sixth generation anymore. All hardware is on a level playing field and is quite comparable in terms of real-world results from said theoretical performance. 

Additionally, Nintendo is likely not using  the ageing GC-based architecture with next generation, so I really don't see them doing another Wii, which was limited in power by its architecture needing to be GC based more than anything else. If they did pull a Wii that would put their performance between 450 GFLOPs and 600 GFLOPS. That's half the theoretical performance of the XBO and one third the the theoretical performance of the PS4. You will not be able to run games at 1080p with such hardware, and it would show miniscule advantages over the Wii U's visuals. Nintendo would be better off just putting Wii U hardware into their next console, sell it for $150 and call it a day. 

I am aware that the Vita has a higher resolution and I have seen Vita games before. Your pictures do nothing to explain how this prooves the N3DS has 10% of the power the Vita has. That's an enormous difference, and I simply don't see it.

Given Iwata already said their next platform will be based on the Wii U architecture, a repurposing of the Wii U hardware is exactly what I expect. Considering how much difficulty they had adjusting to HD development, I do think they'll deliberately gimp its successor. Weak and compact hardware, low energy consumption.