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the_dengle said:
sc94597 said:

In terms of raw power yes, Vita is capable of up to 52 gflops while the New 3DS is something between 4 and 6. It shows in every aspect. Also do you expect the next home console to be weaker than the XBO? If so, that will set a new precedent. It would probably cost Nintendo more money to manufacture a gaming capable GPU that weak in 2017. It would also make no sense considering there are retail cards that cost $100 that best the XBO and an embedded chip with a bulk deal from AMD would be even cheaper than that in 2017. I think you are going to be surprised.  Expect at the very minimum PS4 level performance, which is about 6-7 times the raw performance of the Wii U.

If the flops show the N3DS as having roughly 10% as much power as the Vita then I don't trust them to accurately convey the actual capabilities of a platform in practice.

However much sense it "doesn't make," yes I expect the Wii U's successor to be "less powerful" than the PS4/XBO. By that I mean it will have fewer flops and people will scratch their heads in utter bewilderment when Nintendo nevertheless manages to make games showing off a bunch of power it clearly doesn't have.

Why is it hard to believe. For starters Vita games run at 540p while 3DS games run at about 800 x 240p (with 3D.) 

When we consider resolution alone that is approximately three times more pixels being pushed. Additonally Vita games have considerably higher resolution textures, greater polygon counts, better shading & lighting, etc, etc over 3DS (and New 3DS by extension) games. Remember the New 3DS doesn't have a new GPU over the 3DS, so the best it will do is allow for things like higher resolution shadows (MH4) or certain games to be portable (Xenoblade Chronicles) that are limited by CPU constraints. 

Here's some Vita games. 

 ~ 10 times more power fits in perfectly with this considering the law of diminishing returns and higher resolutions these games are being run at. 

Also your Wii U statement makes very little sense. If Nintendo is using a modern GPU made by AMD floating points WILL correlate with performance. This isn't the sixth generation anymore. All hardware is on a level playing field and is quite comparable in terms of real-world results from said theoretical performance. 

Additionally, Nintendo is likely not using  the ageing GC-based architecture with next generation, so I really don't see them doing another Wii, which was limited in power by its architecture needing to be GC based more than anything else. If they did pull a Wii that would put their performance between 450 GFLOPs and 600 GFLOPS. That's half the theoretical performance of the XBO and one third the the theoretical performance of the PS4. You will not be able to run games at 1080p with such hardware, and it would show miniscule advantages over the Wii U's visuals. Nintendo would be better off just putting Wii U hardware into their next console, sell it for $150 and call it a day.