Angelus said:
AsGryffynn said: Everyone! It seems I did pull off some wizardry of sorts and the deal was approved. Now, I should tell you this project will be even longer than the last one, but... What do you think of a shooter that was cel shaded, featured very colorful, Wind Waker/Vesperia styled maps, allowed you to customize your armor with mods and were you choose your loadout and had to rely solely on it? Finally, what if the FPS had the main schtick not in gameplay, but in how there's a very long TTK and most importantly, you were able to fly and arenas were mostly vertical? |
That sounds like a terrible idea tbh. I don't think that would sell well at all
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Technically, I am not the one behind the game. The idea was to have a game where rather than run around and be taken down immediately, enemies fight in drawn out firefights, all while watching out for potential areas of the map that are hazardous and can be used to instantly take the team down. Oftentime shooters punish lack of awareness and improvisation and this shooter was supposed to allow people to rely mostly on their mastery of a weapon they like. If you're superb with autos, there's a weapon set for you, along with a complimentary armor set. The end point was that TTK would be comparable to what an Spartan might take in a Wraith. That means facing down an entire team and holding off until your team backs you up.
No, I don't understand it either, but I do remember a while ago I made a heavyweight game in Halo where you used Answers and Tartarus Gavels and even then people took seconds to kill. Apparently, there are people who are not satisfied with killing enemy players instantly...