Each of the concepts were nothing short of highly ambitious and therefore each one required a singular focus and the power of the entire studio. In an ideal world, we would have figured out how to clone our team two times over so that we could have developed all three concepts into fully realized games. We tried, we really did, but we never did pull off that cloning device. So, with a lot of love for all three concepts (Dwarka, Karoo, Knoxville), as well as great enthusiasm for what the future holds, we now turn our full attention and energy to Project: Knoxville.
Now that the vote is behind us, what’s next? About a third of the studio is working on Knoxville high level design and planning, another third is doing an engine evaluation (more on that in the coming weeks), and the last third is working on getting the rough prototype build into a shareable state. We hope that people will join us soon in playing the rough prototype build and will share their feedback. If you would like to be among the first to play, please sign up!
On Thursday, September 17th, we will launch our first bi-weekly Twitch-stream. Tune in at 8am New York / 2pm Copenhagen to get a glimpse into our design process and live chat with some of the design team. If you can’t make that time, a video of the stream will be available afterwards.
And for those curious how the votes worked out:
We have only just begun and we hope you will join us!
– forest swartout large
(sr. producer, press play)