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Forums - Gaming - these virtual gaming systems are going to flop.

I don't think these virtual reality gaming systems are going to do good business. why even bother bringing these systems to the market? Is there really going to be mass appeal for project morpheus. The tech is obviously leaps and bounds better,then when the virtual boy came out,but there's one major difference. The lack of  interest is the main factor. when I was a kid,everybody thought virtual reality was the future of gaming,but it never panned out that way. There was great interest in the virtual boy at first,but it was rushed to the market and the tech simply was'nt there. Now,that the tech is just about there,nobody is interested in virtual reality gaming anymore. At best,it'll appeal to a very niche market and nothing more,so why even bother. thoughts? discuss.



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there is a big chance that they will. there is a huge risk in these systems and the question of whether the mass market actually wants a device like this is yet to be answered.

however on a personal level i find my self very excited to try out and play with this new tech. i feel as its a big step that gaming can take and can open a lot of new doors for gaming experiences. i do not wish that VR because the default method of gaming, but for it to be established and co-exist with the "regular" form of gaming we have now.



twintail said:
Lack of interest?

i think you are misreading the climate there tbqh


there's no way there going to even come close to making there money back. All this R&D is nothing more then a money pit. 



do you think all will flop, or just some?
or do you think vr as a whole new way to experience games or other stuff will flop?



Agreed.



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Ka-pi96 said:
I think they'll flop too, but more because of how much they will cost than lack of interest. If they were priced low enough the interest would be there, but I very much doub they can price them that low.





Cost and ergonomics are two factors that will plague VR headsets. Most people would much rather play games on a TV screen rather than putting on a full headset. Hardcore gamers will probably love it because of the added immersion and vastly different interface but casuals might be turned off. I hope I am wrong though. Now that Facebook bought out Oculus Rift, you can expect a MASSIVE push for VR gaming which will probably aid in Sony's(and Microsoft's??) variants due to aggressive promotion of VR and market penetration. I think Sony will actually benefit from having a competitor because this is very new terrain and having another major VR competitor will help break the ice. Just my opinion.

I think the notion that "no one wants VR gaming now" is flawed because no one wanted motion controls when the DreamEye and the Eyetoy(PS2) came out but then the Wii contained motion controls and the whole world went crazy. If done right(the Virtual Boy certainly did NOT do things right), I can see VR being a very viable evolution of gaming, either as an adjunct(as an option to a game like say COD) or as an mandatory device needed for a sub-division of games(under the umbrella of say PS4VR for example), or both. Will be difficult to pull off though because if they go for the optional route, many will simply choose the standard physical controller method due to cost, comfort, familiarity and if they go for the mandatory route we can see many being turned off by the cost/lack of familiarity/uncertainty factor.



oldschoolfool said:

I don't think these virtual reality gaming systems are going to do good business. why even bother bringing these systems to the market? Is there really going to be mass appeal for project morpheus. The tech is obviously leaps and bounds better,then when the virtual boy came out,but there's one major difference. The lack of  interest is the main factor. when I was a kid,everybody thought virtual reality was the future of gaming,but it never panned out that way. There was great interest in the virtual boy at first,but it was rushed to the market and the tech simply was'nt there. Now,that the tech is just about there,nobody is interested in virtual reality gaming anymore. At best,it'll appeal to a very niche market and nothing more,so why even bother. thoughts? discuss.

Have you even tried out the VR experience on one of the new devices (Oculus Rift, Morpheus, HTC Vive..) to see if the higher immersion could be worth the money?

Or is it a blind man talking about the success chances of TVs vs. radios or a color blind man talking about color TVs?

The first generation of the new VR devices won't be an instant success (mobile phones and smartphones were also niche in their first years, now almost everyone has a telephone/pda/camera/navigation system/mini-pc-with-internet-access always at hand). But when the successors get more comfortable (lighter, less clunky, wireless) and cheaper, more and more people will adept.



Well, after having tried the Google cardboard with a few simple android games, my interest for a professional VR device has just increased. This might be the first time that I spent more than $200 for a gaming device.

Now, I have to say that my brother tried too and 2 minutes in and he was already dizzy. But he also gets dizzy with 3D movies, so maybe he is not a good example.

Anyway, at this point I'm not able to say if it is going to bomb or not, but the public interest is definitely there. You just have to enter the comment sections in any of the Oculus Rift Youtube videos to see that at least 95% of the reactions are positive.



They will be massive, its the natural progression of entertainment and way to view it.

Paper - radio - tv - VR

VR PS4 has a leg up, just plug it in and it works no worrying about is your pc good enough or not.