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Cost and ergonomics are two factors that will plague VR headsets. Most people would much rather play games on a TV screen rather than putting on a full headset. Hardcore gamers will probably love it because of the added immersion and vastly different interface but casuals might be turned off. I hope I am wrong though. Now that Facebook bought out Oculus Rift, you can expect a MASSIVE push for VR gaming which will probably aid in Sony's(and Microsoft's??) variants due to aggressive promotion of VR and market penetration. I think Sony will actually benefit from having a competitor because this is very new terrain and having another major VR competitor will help break the ice. Just my opinion.

I think the notion that "no one wants VR gaming now" is flawed because no one wanted motion controls when the DreamEye and the Eyetoy(PS2) came out but then the Wii contained motion controls and the whole world went crazy. If done right(the Virtual Boy certainly did NOT do things right), I can see VR being a very viable evolution of gaming, either as an adjunct(as an option to a game like say COD) or as an mandatory device needed for a sub-division of games(under the umbrella of say PS4VR for example), or both. Will be difficult to pull off though because if they go for the optional route, many will simply choose the standard physical controller method due to cost, comfort, familiarity and if they go for the mandatory route we can see many being turned off by the cost/lack of familiarity/uncertainty factor.