kitler53 said:
demon's/dark souls or bloodborne is difficult like how donkey kong country (or some mario 3 levels like the air ships) was difficult. that is to say they aren't hard but their is a rhythm to the gameplay you need to learn to succeed. each enemy has a very, very scripted AI. it does the exact same thing every single time you play. the hard part is learning what enemy's to kite, which to rush, which to parry, which way to dodge, and the timing of when they are vulnerable. it's no different than DKC where there is a jump that comes quickly and requires precision timing land. the first time it is "cheap" and the second time it is "easy". again, this feeds into the joy of discovery which is so fundamental to gameplay.
it's unforgiving of mistakes but not cheap. like games of yore you will die,. a lot. but if you have even an oodle of patience you'll learn from your mistakes. ..and the feeling of accomplishment when you succeed is immensely rewarding. compare that to the majory of games today where death is an impossiblity or minimual setback to a checkpoint that occurs every 2 minutes of gamplay you'll find that these games are novel in today's market.
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I think the difference between games like the Souls games and games like DKC or Super Meat Boy is that the 2D plane offers much more precise control of your character and lends better awareness to your surroundings. While examining your surroundings is fundamental to the Souls games, it can also feel quite cheap, however, that can be forgiven.
The more pressing matter is the control of your character. There are times in the Souls games which just feel janky. The boundaries of some of the environments can be unclear and all "platforming" is completely busted. (Things like overhead auto-tracking in DS2 were pretty much bullshit too...)
The Souls games also do a terrible job at tutorializing you. 2D games tend to be fairly intuitive and simple (easy to learn hard to master), while the Souls games throw a lot of information at you and never really explain the systems. You are forced to learn on your own (or look it up), and while some people like that, I think the tremendous wall to beginning Souls games is in large part a fault in game design.
There are also numerous things done which can be extremely annoying, such as (in Demon's Souls) the shopkeepers who hate you forever if you hit them and the ability to basically ruin your game if you kill an NPC accidentally.
While difficulty (and death) is fundamental to the Souls experience, I think there are numerous areas which call for improvement.