curl-6 said:
Design the game so you don't need to. |
Seriously? That's like saying you shouldn't be able to strafe while shooting in a FPS. That's just mental!
Gotta figure out how to set these up lol.
Have you heard of Metroid before? | |||
| Never heard of it. | 26 | 6.21% | |
| Heard of it, don't know what it is. | 6 | 1.43% | |
| Heard of it, never played. | 45 | 10.74% | |
| Played one of the games. | 55 | 13.13% | |
| Played multiple Metroid games. | 117 | 27.92% | |
| Played multiple, includin... | 170 | 40.57% | |
| Total: | 419 | ||
curl-6 said:
Design the game so you don't need to. |
Seriously? That's like saying you shouldn't be able to strafe while shooting in a FPS. That's just mental!
Gotta figure out how to set these up lol.
RolStoppable said:
So basically, a game that features a core gameplay mechanic that involves shooting and dodging shouldn't allow you to shoot and move at the same time. |
The shooting is crippled anyway, by enemies that move and are placed in a way that does not gel with its aiming system.
curl-6 said:
Design the game so you don't need to. |
I´ve been here for a short time, but this should be one of your worst answers ever.
Not so bad after all, but... oh boy, you can´t be really thinking that.
curl-6 said:
Design the game so you don't need to. |
I see the phylosophy approach for the Wiimote (make a simpler controller for the casuals and non-gamers who can't wrap their head around controllers with more than four buttons) was brought up for people like you.
Yes, know the logo, and maybe the name long before I got a Nintendo console. I'd say it's one of the top 10 recognizable console logo's from the 6th gen. I was looking forward to it when I was playing on my Wii, but it got such terrible reviews it pushed me (along with some hardware PC issues) onto one of the HD Twins in a way.
So yea, even as a non Nintendo owner it was very well known.
RolStoppable said:
I see what you are getting at: Lack of auto-aim. Although I don't see the issue because Super Metroid isn't a difficult game to begin with. If the enemies didn't even try to survive and could get picked off with auto-aim, then it would be a pretty boring game that plays itself for the most part. |
Trying to survive is fine; diving at you in the deadzone between diagonal and horizontal firing lines gets annoying.
curl-6 said:
Trying to survive is fine; diving at you in the deadzone between diagonal and horizontal firing lines gets annoying. |
You can move while aiming... That's the point. -__-
I'll go with what Rol said. You can't handle that kind of game if they don't have auto-aim.
RolStoppable said:
That's why you can jump. You grasp the concept of jumping and shooting, right? |
I said annoying, not unavoidable. It made me spend the game wishing for a level of control a D-Pad couldn't provide.
RolStoppable said:
An alternative to jumping is to move towards the diving enemy and kill it with a diagonal shot. Granted, you've already said that moving and shooting is a big no-no. |
A game is supposed to hide its limitations so you don't think about them, Super Metroid constantly reminded me of them.
curl-6 said:
Trying to survive is fine; diving at you in the deadzone between diagonal and horizontal firing lines gets annoying. |
Jump or run. Simple. Dodge, duck, dip, dive and... dodge.
Gotta figure out how to set these up lol.