curl-6 said:
My little brother has kicked me off the TV so he can play Pokken all day, haha.
While I've only watched him play, it says a lot that he as someone who struggles with fighting games was able to pick it up and immediately get the hang of it. His only complaint so far is that Green League is a total pushover.
The phase shift mechanic looks a lot less confusing than I expected, and the sound effects are nice and punchy. Was a bit surprised at the graphics though; the Pokemon are nicely modelled and shaded, and the framerate is solid, but image quality is quite chunky and low res. If I had to guess I'd say it looks like something in the region of 540p-576p. Not a deal breaker, but not what I expected given that other games on the system have managed to pull off similar levels of detail at 720p. On a more positive note though, load times are short and we've not encountered any glitches so far.
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The graphics are a touch and go affair and it varies widely from stage to stage. Tellur Town, Neos City, Neos City Night, and a couple of others have the worst of it. It's probably due to all the stuff in the scenes (lots of foliage and big crowds), all of which had to be seriously scaled back. But the Phos Volcano, Ferrum Stadium, Magicarp Festival, and Dojo (not the training one, the one with the wooden floor) all look quite good, in the case of the volcano and festival very good. Then there are the middle ground ones like Diggersby Land and the two old town ones that seem to have issues but not as many as the Neos City et al. The image quality also appears to fluctuate but that might be an optical illusion. It's still a visually pleasing game in motion, it's just not as striking as it could have been if it were built from the ground up with the Wii U in mind.
And yeah, controls are intuitive. And while the early leagues are real easy, it does mean you get ample time to learn the controls, potential combos and moves for your Pokemon partner, and get a feel for what your Skill Points should be put towards. And the Phase Shift does feel quite natural after I adjusted to it. It's an interesting juxtaposition, with Duel Phase being similar to an aggressive 2D fighter with smash-esque controls, and Field Phase being a sort of maneuvering game where you quickly try to get in position to launch a pivotal attack or combo to initiate the transition to Duel Phase. It takes some getting used to but it's second nature to me after a few hours of play.