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Forums - Gaming - why is it that the overwhelming majority of games on PS4/X1 presented like movies?

i know a lot of you are going to have your opinions, but this is really just an honest question.

some time ago, i watched the new deus ex trailer that everyone was raving about, and i didnt know what to expect before i watched it because i thought it was going to be something crazy since everyone was saying things like, "the hype is real." when i was done watching it, i was really confused because it was presented like it was a movie or something. and it got me wondering, why is it that so many of these games are trying to be like movies? i really just dont understand that. i mean, i would understand if it were like a genre, and it was just a portion of the games that are relased among vast amounts of others. i think that would be awesome, and a welcome addition to the variety, but it seems like the games that take this approach are so abundant. 

so my question to you guys is, do you think that this style of game is going to be the standard for generations to come? or do you think that the mainstream will kind of move away from games being presented like movies to a new style? maybe we can think of it similar to how platformers were 90% of the games made, and then shooters were a big percent of the games made, and now it has kind of morphed into movie-like games. i dont know, maybe there is some truth to that, or maybe some of you guys see it differently, so i want to hear what you have to say. 

so to reiterate, why are so many games like this, and is it just a phase that we are going through?



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Deus Ex is trying to be a movie? That's the example you picked for your tr ... argument?



About Deus Ex, it is called CGI trailer, and the purpouse of it is to be spectacular. They existed since the 5th generation, nothing strange about it.
Anyway the overwhelming majority of PS4 and Xbox One games are indies, and they aren't movie-like at all.



pokoko said:
Deus Ex is trying to be a movie? That's the example you picked for your tr ... argument?


hey pokoko,

did you see the trailer? and which deus ex games have you played?



I don't even know what you mean. Sure, Trailers look like movie trailers. It's just the best way to present information in a very short time frame in an entertaining way. But the games themselves? They're not like movies at all. Only a few examples like Heavy Rain would fit in that definition.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

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Risthel said:
About Deus Ex, it is called CGI trailer, and the purpouse of it is to be spectacular. They existed since the 5th generation, nothing strange about it.
Anyway the overwhelming majority of PS4 and Xbox One games are indies, and they aren't movie-like at all.


but in the fifth generation, you didnt watch it and have it feel like you were watching a trailer for a movie. CGI was a new thing in the fifth gen with the playstation, and it was amazing when it came out and it was spectacular. you have to admit that at this point, CGI isnt as awe inspiring as it used to be. 

and im not referring to indies, im referring to AAA games that get retail releases. i guess i should have clarified that or something?



RubberWhistleHistle said:
pokoko said:
Deus Ex is trying to be a movie? That's the example you picked for your tr ... argument?


hey pokoko,

did you see the trailer? and which deus ex games have you played?

I played Human Revolution, which had excellent level design and game-play.  It also had plenty of story sequences, which did nothing but enhance my immersion.  Mankind Divided looks to be in the same mold, which is exactly what I want.



OdinHades said:

I don't even know what you mean. Sure, Trailers look like movie trailers. It's just the best way to present information in a very short time frame in an entertaining way. But the games themselves? They're not like movies at all. Only a few examples like Heavy Rain would fit in that definition.

heavy rain is an extreme, and i played through that whole game, liked it a lot for what it is, and i respect it because it is the first of its kind. 

i feel like the trailers being like movies show that the developer is putting more focus on the story than on how the game is played or any number of unique things you can do with the game. and im basically wondering why so much emphasis is put on that, and is it just a phase? will we go back to valuing what makes games unique from eachother, or is there always going to be more emphasis on story?



pokoko said:
RubberWhistleHistle said:


hey pokoko,

did you see the trailer? and which deus ex games have you played?

I played Human Revolution, which had excellent level design and game-play.  It also had plenty of story sequences, which did nothing but enhance my immersion.  Mankind Divided looks to be in the same mold, which is exactly what I want.

well if the story sequences enhanced your immersion of the game, then maybe that is good for deus ex, and maybe its good for another game, but im basically just wondering why so many games take that approach? its not that im attacking deus ex in particular, that was just the experience i had that really made me wonder why so many people are flipping out about a trailer that doesnt do anything different from what everyone else is doing. i mean, if its about the story that is hyping people, couldnt this just as well be happening if deus ex were a movie? 



You see the trailer for Star Wars Battlefront? Super cinematic, using in-game assets, but the actual game will surely look nothing like that in play. It's called AAA trailers...if you can afford a cinema-style trailer, you do it as a show of financial power (and to attract the masses).