For the purpose of this thread, the term shareholder or investor will refer only to those big enough to have an influence on the company. Executives/"suits" etc will be lumped under the same name.
About ten months ago this exchange at a Nintendo shareholders meeting sparked a lot of discussion. The most popular opinion among many gaming communities was that it was a stupid question to ask. Some of the other users (who probably had investment experience) posted less popular comments stating that this was perfectly legitimate question to ask; which I'd like to point out is the truth, but I digress.
“It's not like investors need to be sold on video games, they need to know how much money there is to be made; these types of meetings are not like E3 conferences.”
I feel like that statement is quite important. The majority are in it for the money (obviously) and not in it because they are fans of the industry. (Side point: But what would happen if fans ran the industry? Perhaps with the surging emergence of Kickstarters, we shall find out).
Many gamers know this and have developed a stigmatic view of shareholders, more or less attributing or faulting many of their pet peeves about video games to them. The "gamer's" opinion on shareholders and investors is what I would like to discuss.
Here are some frequently voiced claims and annoyances that I have come across:
- Investors limit the vision of game developers by controlling their output, which results in stale releases and stagnation from AAA developers.
- Investors/shareholders know nothing about the industry.
- Investors push for mobile gaming since that is where the money is.
- They are the driving force behind money-grabbing ventures like remasters and rehashes/annual releases.
- They cause the quality of public companies to be inferior to private companies like Valve, who "do not have to bow to the pressure of investors".
- They have caused big name developers to split from their companies because of creative differences.
- Basically they have been branded as a bunch of ignorant old farts who are a cancer to the industry.
Some of these statements have been echoed by game developers like Ethan Levy, who wrote this editorial in response to community backlash of his SMB3 F2P mobile vision. I'd recommend reading it; it has some interesting points from the perspective of a small game developer.
I am not saying that these statements are true, partially true, or completely false. I just want to bring them up.
Question Time:
- What is your opinion of big video game investors/shareholders? Are they really the cancer of the gaming industry, and can we rightfully blame them for all the things we don't like about it?
- What is the alternative? Would you rather have investors who were more concerned with being fans of video games than they were the future of the business? What would the industry look like if more emphasis was put on the "future of video games" instead of the possibility of future profit? What would happen if developers perhaps had a lot more creative freedom, and how sustainable would that business model be?
- Would you be willing to continuously contribute money out of your own pocket to Kickstarters for games, in exchange for devs having the freedom to do whatever they want? Is this the direction in which the game industry is inevitably headed? Is it a healthy direction?
All are welcome to share their views. My knowledge on investing and business models is pathetic at best, and I would like opinions from all sides.









