zorg1000 said:
Ya like I said, 2017 would be a good year for launch of these devices, that gives Wii U & New 3DS a decent amount of support. Maybe staggered launces, like Portable-Q1 2017 & Console-Q4 2017.
The thing with Wii U is that it already has a bad reputation, once people get it in their mind that a product is inferior, it's very hard for them to change their mind. Nintendo would be better off starting fresh and fixing the problems they had with Wii U in the beginning like marketing & software output.
As for specs, in my last post I said a possibility could be something like 300 gflop, 2gb RAM for the Portable version which would likely allow it to display Wii U level visuals at a lower resolution like 540p. The Console version on the other hand could be something like 1.2 tflop, 8gb RAM which would make it a tad under Xbox One, it would display games at 1080p. Depending on the individual game, they could either be scaled up from the handheld to console or scaled down from the console to the handheld.
I think Nintendo could have gotten away with 3DS being $249.99 if they didn't make some foolish mistakes. In the early going their was some confusion about what 3DS was, many people thought it was simply a DS revision with 3D screens, not a brand new device. Also it had a horrible post-launch drought. It launch in March with Nintendogs+Cats as the big launch title, then the only major releases for the next 6 months were 2 N64 remasters. If it had better marketing and software output than I believe it wouldn't have done so horrible at $250.
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Hate to be bumping this thread. Its a great debate we are having but the title should be a question mark and seems a bit negative for the conversation going on.
So, i apologise but i think i will be replying less.
So, for your post, i can agree with the bad image. But if you think about the case of the PS3, it also had a bad image for years, but the fact that Sony kept supporting it to its last leg earned it a very positive reputation and the effort was rewarded when the PS4 came out.
On the opposite side of the spectrum, SEGA did the opposite. Dropped the Saturn like a rock and the Dreamcast wouldnt take off.
My sugestion for the 2 in 1 portable Wii U is simply to call it something else. The specs would be the same, but it would be called the DS-HD or something like that. You would only see the Wii U logo on the games themselves. But it might be doable, given enough time and support for the Wii U as we discussed before there may be acceptance room for a new double console.
On that note, i'm not sure what you are sugesting would work spec wise for games to work on both systems. Theres alot of stuff on the RAM and the rendering is done by the GPU, so i dont think the systems can have different RAM and Processor clocks.
As for the price... maybe. If they get a good flux of titles going it may be overcome, but i think there is a mental barrier on the consumers that is more difficult to overcome. Much like the 60$ price for a game. 250 for a portable may just be too much to justify the money investment. The Vita didnt fare much better aswell. Tablets and phones may weigh on that equation aswell.