Samus Aran said:
So now Nintendo thinks we're complete idiots incapable of playing such a "sophisticated" game?
Did Super Mario 3D World cut the bonus worlds at launch just to release them at a later date? You know, it might be too hard for us "dumb" gamers...
Did DKC: TF release the K-levels and the bonus world at a later date because it demanded more skilled players? No!
These games let you earn those harder, more technical levels by showing skill.
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Err....da fuq are you on about? You are stretching my words so far into the absurd that they aren't even recognizable. Your comparisons are beyond ridiculous, and seem to only emphasize my point:
"These games let you earn those harder, more technical levels by showing skill."
HOW IS THAT ANY DIFFERENT THAN WHAT SPLATOON IS DOING? Like in SM3DW and DKC, you don't get to play the extra hard level right out of the gate. You have to work through a lot of content to get to that point. As Splatoon is an online game, its "player" is the general community, and as such, the community has to work through the content to get to the more technical levels. Throwing people into these levels right out of the gate wouldn't make much sense, so they are allowing players to accumulate a skill base before asking them to tackle a bigger challenge. That is the same way virtually every single player game works, with the only difference being that in the transition to multiplayer, you aren't waiting for personal growth, you are waiting for community growth. Because of this, post launch releases make more sense than anything else.