cannonballZ said:
Yes, another. If you go into the character affinity and click on Irina, and then check her character profile, it will freeze the game.
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This isn't just for Irina: it appears to randomly trigger for all party members. I had something similar to your experience when I went to look at Elma's profile. Adding insult to injury, I went there to see if it would post her schedule, since she was AWOL when I went to recruit her. There went an hour of progress. >_<
On a related - but broader - note, I'd say this game is quite good, but not great, with the key reason being simply that it doesn't respect the player's time anywhere near enough. Having to track down party members individually to recruit them is wholly unnecessary, especially since the bastards are often mobile. It does not help that days are now divided into six periods instead of two, so many characters - including bystander conversations - shift around long before you'd have time to stumble on them. Making you find a bench or resting place to change the clock was also a dumb idea, especially when the previous game let you do it at any time. I like the fact that collectibles are now largely located by specific regions, but once I've collected one please let me have a way of finding out which part(s) of the continent they're on, rather than simply referring me to a continent that takes fifteen minutes+ simply to run through if uninterrupted. Ditto for enemies: you've already divided the game into handy hexes, so it's not really necessary to limit the Enemy Index location to "IDK somewhere lol." And while I'm okay with Skells being something you have to earn, making me trudge back to the Barracks every time I need one repaired, or to buy more fuel, is a bad idea: part of why the original was praised so much was that it was an exploration title where you are never penalized for dying, yet they introduce these unnecessary penalties in the sequel.
Overall the flaws can be overcome, which is why it's still a good game. But I don't understand the reasoning for the above flaws, especially since the original game already knew that many of these things were stupid, archaic, and needed to be abandoned. It's not like the game needs filler!
Okay, I feel better now.