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RolStoppable said:
noname2200 said:

On a related - but broader - note, I'd say this game is quite good, but not great, with the key reason being simply that it doesn't respect the player's time anywhere near enough. Having to track down party members individually to recruit them is wholly unnecessary, especially since the bastards are often mobile. It does not help that days are now divided into six periods instead of two, so many characters - including bystander conversations - shift around long before you'd have time to stumble on them. Making you find a bench or resting place to change the clock was also a dumb idea, especially when the previous game let you do it at any time. I like the fact that collectibles are now largely located by specific regions, but once I've collected one please let me have a way of finding out which part(s) of the continent they're on, rather than simply referring me to a continent that takes fifteen minutes+ simply to run through if uninterrupted. Ditto for enemies: you've already divided the game into handy hexes, so it's not really necessary to limit the Enemy Index location to "IDK somewhere lol." And while I'm okay with Skells being something you have to earn, making me trudge back to the Barracks every time I need one repaired, or to buy more fuel, is a bad idea: part of why the original was praised so much was that it was an exploration title where you are never penalized for dying, yet they introduce these unnecessary penalties in the sequel.

The worst about these two things is that some quests don't give you a precise location either. For enemies, at times it specifies the exact name, yet still doesn't hand out the location. At least there's the band-aid of reward tickets (can be traded for any enemy drops), but it's less than ideal.

The positive thing about the skell repairs is that it makes me save often (so I can load my last save instead of having to potentially pay around a million credits for repairs), so a freeze won't hurt me much (game didn't freeze on me yet). But on the same note, loading the save file takes way too long. Also, skells can move so fast, but a lot of enemies load slowly into the environment. Especially annoying when a high level tyrant gets in the way; your teammates' skells take huge damage, you just try to get away, but bounce into more enemies along the way and can't get the health to refill before a skell goes down. I don't like Cauldros.

The worse about that is like they are so obvious flaws that I don't understand why developers didn't realise about this, or why they didn't want to fix this. I mean, after a beautiful hand-made world, a complex battle system, class system... Is it really so much to ask to give an area to the collectives and enemies parts? That's a piece of cake! One entire continent is just too much to find anything. These and a terminal to recruit people to your party and I won't have probably any complaints. Well, maybe that pop-in that, as you said, makes you almost crash into the enemies, but it doesn't bother me so much. I don't care about high level enemies walking around there as it makes Mira more dangerous. The fact is the enjoyement of the game is as great as you can overlook these facts. But it could be probably universally acclaimed if they solved these little, but very annoying, things. And they'll take them about 1 week to solve that.

Diablos said:
Progressing story is a super cluster fuck, all in the barracks i fail requirements.

Game is not centered on the main story, but in the world, races and side quests, so you can't rush the story. That's the game's design, but I don't think that's necessarily bad. But it's obviously not everyone's taste, that's for sure.