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RolStoppable said:

Also, skells can move so fast, but a lot of enemies load slowly into the environment. Especially annoying when a high level tyrant gets in the way; your teammates' skells take huge damage, you just try to get away, but bounce into more enemies along the way and can't get the health to refill before a skell goes down. I don't like Cauldros.

Ugh, good point. And heavens knows some enemies have a LOT of patience when it comes to following you...

 

Diablos said:
Progressing story is a super cluster fuck, all in the barracks i fail requirements.

This game is lacking some serious basic common sense in its design. Its a high 9s and a low 3 or 4 in some areas, haven't played a game that does some things great yet other in borderline broken ways.

If it makes you feel any better, the latter parts of the story are, erm, "muddled"? So once you get to fly, maybe make story progression into a "when I get around to it" sort of thing.