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RolStoppable said:
Volterra_90 said:

Search for info in the city, some of that "yellow bubbles" will give you the position of these conversations. You have to talk directly to the person who's supossed to be in there. You have to do the first conversation, and then go on to the next, problem is you'll unlock maybe the second or third conversation before the first one, so you'll have to wait until you can unlock the first. Though, to be honest, in some conversations even if I did the first one I can't do the second one (it worked for me with Lin and Irina, but I can't find Elma anywhere). There are some weird information in these hexagons, like, "pet", I don't know if that has any meaning. 

I stumbled upon the answer myself right after starting up the game again. It's necessary that the character in question is not in your active party which is the direct opposite of how the first Xenoblade handled it.

If a pet is listed as requirement, you have to assign the appropriate animal as your pet in the BLADE barracks from the same terminal you can check your skells. It's one of the options to costumize the BLADE barracks. Animals can be found via sidequests.

The affinity conversations are also the reason why characters are sometimes not in their usual location (what noname2200 just mentioned). I was wondering about that myself before, but now that I know how affinity conversations work, this mystery has been solved as well.

That's great. Thanks, I didn't know what that "pet" thing was about. And yeah, it's a bit weird that you can't talk with your characters if they're not in your team, but it's like their leisure time, so maybe it makes sense.