RolStoppable said:
I stumbled upon the answer myself right after starting up the game again. It's necessary that the character in question is not in your active party which is the direct opposite of how the first Xenoblade handled it. If a pet is listed as requirement, you have to assign the appropriate animal as your pet in the BLADE barracks from the same terminal you can check your skells. It's one of the options to costumize the BLADE barracks. Animals can be found via sidequests. The affinity conversations are also the reason why characters are sometimes not in their usual location (what noname2200 just mentioned). I was wondering about that myself before, but now that I know how affinity conversations work, this mystery has been solved as well. |
That's great. Thanks, I didn't know what that "pet" thing was about. And yeah, it's a bit weird that you can't talk with your characters if they're not in your team, but it's like their leisure time, so maybe it makes sense.