daredevil.shark said:
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The most disappointing thing is that it will launch with only 71 cars. If FM6 brings back most of the manufactures it cut from FM5 it could launch with more manfactureres then the Project CARS launched with cars.
daredevil.shark said:
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The most disappointing thing is that it will launch with only 71 cars. If FM6 brings back most of the manufactures it cut from FM5 it could launch with more manfactureres then the Project CARS launched with cars.
| curl-6 said: On behalf of the White Knights of Nintendo, I want it made clear that our order deny all responsibility for Materia-Blade and do not condone his words and/or actions. |
He reminds me of ninjablade crossbred with Zero999
Zekkyou said:
It's also worth noting that ToD doesn't run at a native 1280x720, and is a much less stable 60fps than 3D World. A degree of that instability is due to Insomniac having believed that hundreds of bolts on-screen at once makes things more fun than a solid 60fps (and i'd agree with them; it's one of the highlights of the Future trilogy), but even outside of those situations it's still far from a perfect lock. I think ACiT (released 2 years later) looks a lot better than ToD did though. It wasn't a huge graphical jump over its predecessor, but they made much better use of what they had: [images] (Both shots seem to have had their IQ bumped, likely for marketing, but outside of that they're both in-game). |
Crack in Time was indeed a very good looking game. Holds up well today, even.
I'd still give the win to games like 3D World and Mario Kart 8 though. Crack in Time runs at a sub-HD 960x704, and frequently dips below its 60fps target.
| curl-6 said: Crack in Time was indeed a very good looking game. Holds up well today, even. I'd still give the win to games like 3D World and Mario Kart 8 though. Crack in Time runs at a sub-HD 960x704, and frequently dips below its 60fps target. |
But Mario 3D World, while looking very good, is also VERY limited in scope. All the levels are very small and basically nothing more than floating corridors with barely any backdrops. R&C on the other hand, is a lot more expansive and detailed.
As for the pics you posted, they're 720p screenshots. I assure you that if you stretch them to fit a 1080p screen, they won't look at good.
Hynad said:
But Mario 3D World, while looking very good, is also VERY limited in scope. All the levels are very small and basically nothing more than floating corridors with barely any backdrops. R&C on the other hand, is a lot more expansive and detailed. |
At 960x704, Crack in Time wouldn't retain its quality either. In fact, it would drop in quality even futher from what we see here, not just due to its lower resolution, but the fact that these screens are supersampled bullshots to begin with, while the 3D World one is a raw capture.
R&C does indeed employ more extensive geometry, but at the cost of an unstable framerate compared to the almost perfect 60fps of 3D World. I remember a lot more janky textures in R&C as well.
Hynad said:
But Mario 3D World, while looking very good, is also VERY limited in scope. All the levels are very small and basically nothing more than floating corridors with barely any backdrops. R&C on the other hand, is a lot more expansive and detailed. |
Oh you missed a lot of secrets. I suggest taking some time to look at the backgrounds of certain levels... ;) I've found secrets in the weirdest places and I'm surprised the developers actually thought people would visit some of these locations.
I've put over 55 hours into Super Mario 3D World and I've still not 100% it (granted, I've replayed a lot of levels purely for fun).
Super Mario 3D World probably has ten times more content than any Ratchet and Clank games which are always extremely short.
You can have 20 playable characters on the screen at the same time and the framerate will still never drop.
curl-6 said:
At 960x704, Crack in Time wouldn't retain its quality either. In fact, it would drop in quality even futher from what we see here, not just due to its lower resolution, but the fact that these screens are supersampled bullshots to begin with, while the 3D World one is a raw capture. R&C does indeed employ more extensive geometry, but at the cost of an unstable framerate compared to the almost perfect 60fps of 3D World. I remember a lot more janky textures in R&C as well. |
If SM3DW couldn't remain at 60fps at all time with so little on screen, no matter how pretty it looks, there'd be a problem.
Crack in Time would run locked at 60fps as well if its level were set in a similar kind of design. The fact that it manages to remain at 60fps most of the time already is more than good enough.
Hynad said:
If SM3DW couldn't remain at 60fps at all time with so little on screen, no matter how pretty it looks, there'd be a problem. |
Even if we discount 3D World's framerate advantage, R&C still runs at a lower resolution and muddier textures.
| curl-6 said: On behalf of the White Knights of Nintendo, I want it made clear that our order deny all responsibility for Materia-Blade and do not condone his words and/or actions. |
This might be one of the funniest posts I've read today 