Hynad said:
But Mario 3D World, while looking very good, is also VERY limited in scope. All the levels are very small and basically nothing more than floating corridors with barely any backdrops. R&C on the other hand, is a lot more expansive and detailed. |
At 960x704, Crack in Time wouldn't retain its quality either. In fact, it would drop in quality even futher from what we see here, not just due to its lower resolution, but the fact that these screens are supersampled bullshots to begin with, while the 3D World one is a raw capture.
R&C does indeed employ more extensive geometry, but at the cost of an unstable framerate compared to the almost perfect 60fps of 3D World. I remember a lot more janky textures in R&C as well.








