Hynad said:
curl-6 said:
At 960x704, Crack in Time wouldn't retain its quality either. In fact, it would drop in quality even futher from what we see here, not just due to its lower resolution, but the fact that these screens are supersampled bullshots to begin with, while the 3D World one is a raw capture.
R&C does indeed employ more extensive geometry, but at the cost of an unstable framerate compared to the almost perfect 60fps of 3D World. I remember a lot more janky textures in R&C as well.
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If SM3DW couldn't remain at 60fps at all time with so little on screen, no matter how pretty it looks, there'd be a problem.
Crack in Time would run locked at 60fps as well if its level were set in a similar kind of design. The fact that it manages to remain at 60fps most of the time already is more than good enough.
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Even if we discount 3D World's framerate advantage, R&C still runs at a lower resolution and muddier textures.