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curl-6 said:
Hynad said:

But Mario 3D World, while looking very good, is also VERY limited in scope. All the levels are very small and basically nothing more than floating corridors with barely any backdrops. R&C on the other hand, is a lot more expansive and detailed. 

As for the pics you posted, they're 720p screenshots. I assure you that if you stretch them to fit a 1080p screen, they won't look at good.

At 960x704, Crack in Time wouldn't retain its quality either. In fact, it would drop in quality even futher from what we see here, not just due to its lower resolution, but the fact that these screens are supersampled bullshots to begin with, while the 3D World one is a raw capture.

R&C does indeed employ more extensive geometry, but at the cost of an unstable framerate compared to the almost perfect 60fps of 3D World. I remember a lot more janky textures in R&C as well.

If SM3DW couldn't remain at 60fps at all time with so little on screen, no matter how pretty it looks, there'd be a problem.

Crack in Time would run locked at 60fps as well if its level were set in a similar kind of design. The fact that it manages to remain at 60fps most of the time already is more than good enough.