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Forums - Gaming - Mortal Kombat X Has Microtransactions for Easy Fatalities, More

FromDK said:

Yes you are right.. Not in this game.. but you have to look a litle futher..

Next time they want's more to pay extra.. and (offcourse) making it even harder if you not pay..

Greedy men always wants more.. and they only look at the buttomline.. And this is not only MK.. other companys look very closely to.. and if MKX self as expected.. other will follow.. pay for "eassy combos" "more viewing angle" "Time speedup" "more continuous" "faster download" "better resolution" "map on tablet" everything you can think of they will do.. until we say stop (not buying the shit)


Sure, but we have to actually get there first.  You can't condemn something that isn't impactful to the gameplay experience because someday someone might take it to the point that it is.  If it gets to that point, that's when you start condemning it.  Otherwise, it is just assumptions.  The vocal group against the freemium/pay to play models has already gotten at least some devs to consider the harm it could cause.  Might be that we don't actually see it get to that point on full retail releases on a widespread scale.



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Isnt this optional? Not a problem at all for most, I wont touch them.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

For me personally, I wouldn't pay $60 for a game that have everything unlocked let alone pay extra for it. I mean, what is the point of buying the game with everything unlocked, where is the sense of achievement with that. That is just me though, I know some players like to have everything from the start to brag about it to his friends.



Ka-pi96 said:
So it's pay to win? ugh, if this was EA people would be all other them, come on let's get some Warner Bros hate going. They actually deserve it as well!

I don't think it has anything to do with pay to win.  In order to do easy fatalities, you first has to win the fight.  As for unlocking everything from the krypt, as far as I'm concerned, you don't unlocked any special moves or something that will give you an advantage in the fight, its more related to costume.  I may be wrong though.



Neodegenerate said:
FromDK said:

Yes you are right.. Not in this game.. but you have to look a litle futher..

Next time they want's more to pay extra.. and (offcourse) making it even harder if you not pay..

Greedy men always wants more.. and they only look at the buttomline.. And this is not only MK.. other companys look very closely to.. and if MKX self as expected.. other will follow.. pay for "eassy combos" "more viewing angle" "Time speedup" "more continuous" "faster download" "better resolution" "map on tablet" everything you can think of they will do.. until we say stop (not buying the shit)


Sure, but we have to actually get there first.  You can't condemn something that isn't impactful to the gameplay experience because someday someone might take it to the point that it is.  If it gets to that point, that's when you start condemning it.  Otherwise, it is just assumptions.  The vocal group against the freemium/pay to play models has already gotten at least some devs to consider the harm it could cause.  Might be that we don't actually see it get to that point on full retail releases on a widespread scale.

Only way we will not see it on "full retail releases on a widespread scale" is if we say stop..  and that is not an "assumptions" but very real reality.. greedy men always wants more (you do know that.. right?)

(And do you really think its super nice when a spoilled kid just pay to have the same "stuff" you spent 20 nights to get..?)

So it's more the iddea of a new "pay to some" model i'm against.. If you like the game buy it.. but you are making your self a "fools favor" when you public talk about it's ok.. we should ALWAYS demand that full priced games also are full..

If you not see that.. I think you are to young to understand how "the greedy men" think.. or hired by them..

 



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Im fine with this



FromDK said:

Only way we will not see it on "full retail releases on a widespread scale" is if we say stop..  and that is not an "assumptions" but very real reality.. greedy men always wants more (you do know that.. right?)

(And do you really think its super nice when a spoilled kid just pay to have the same "stuff" you spent 20 nights to get..?)

So it's more the iddea of a new "pay to some" model i'm against.. If you like the game buy it.. but you are making your self a "fools favor" when you public talk about it's ok.. we should ALWAYS demand that full priced games also are full..

If you not see that.. I think you are to young to understand how "the greedy men" think.. or hired by them..

 

Actually, the best way to not see it on full releases is to continue down the road we are going down with regards to the freemium/pay-to-win mentality.  Greedy men are greedy, sure.  Generally speaking though, those who are greedy and already in positions of power are also relatively smart.  They can see the resistance to the pay-to-win model and see that it isn't a good business move to put something like that into a full retail release.  At least, not yet.

Hell, look at Evolve, which isn't a pay-to-win but certain is a DLC whore.  Lot of flak going on regarding that particular venture.  You think the majority of companies that operate on the idea of "profit now" are going to throw a pay-to-win model in on top of a $60 game?  I don't.  The ones that do?  They will most likely fail at it.  Or, it will be a proven model and suddenly gaming "evolves" (no pun intended) into that particular modality.  Hell, as it is retail prices haven't increased but production costs have.  It is a logical step for the developers to take to make a profit.  Right now that increased revenue comes from optional purchases.  What do you think happens when the optional purchases stop being purchased?

Tell me, in this specific game that we are discussing here, what was left out from the retail release that you can buy with these microtransactions?  I can answer for you: nothing.  You can still do fatalities without paying a dime (provided you have the "skill" to do so) and you can still unlock the full krypt.  You can argue that they left out an easier way to do fatalities sure.  At that point though, aren't you expecting the game to hold your hand a little too much?

Regarding your "super nice" comment, I don't really care if someone pays 10 bucks or whatever it is to unlock the stuff.  Not everyone has the same amount of gaming time.  If they want the <insert interesting costume name here> but don't have the time to farm for it in the game then spending the money will get them what they want.  If their ownership of a digital item is that big a concern to you then perhaps your priorities in gaming need to be looked at.



Neodegenerate said:

Actually, the best way to not see it on full releases is to continue down the road we are going down with regards to the freemium/pay-to-win mentality.  Greedy men are greedy, sure.  Generally speaking though, those who are greedy and already in positions of power are also relatively smart.  They can see the resistance to the pay-to-win model and see that it isn't a good business move to put something like that into a full retail release.  At least, not yet.

Hell, look at Evolve, which isn't a pay-to-win but certain is a DLC whore.  Lot of flak going on regarding that particular venture.  You think the majority of companies that operate on the idea of "profit now" are going to throw a pay-to-win model in on top of a $60 game?  I don't.  The ones that do?  They will most likely fail at it.  Or, it will be a proven model and suddenly gaming "evolves" (no pun intended) into that particular modality.  Hell, as it is retail prices haven't increased but production costs have.  It is a logical step for the developers to take to make a profit.  Right now that increased revenue comes from optional purchases.  What do you think happens when the optional purchases stop being purchased?

Tell me, in this specific game that we are discussing here, what was left out from the retail release that you can buy with these microtransactions?  I can answer for you: nothing.  You can still do fatalities without paying a dime (provided you have the "skill" to do so) and you can still unlock the full krypt.  You can argue that they left out an easier way to do fatalities sure.  At that point though, aren't you expecting the game to hold your hand a little too much?

Regarding your "super nice" comment, I don't really care if someone pays 10 bucks or whatever it is to unlock the stuff.  Not everyone has the same amount of gaming time.  If they want the but don't have the time to farm for it in the game then spending the money will get them what they want.  If their ownership of a digital item is that big a concern to you then perhaps your priorities in gaming need to be looked at.

ok.. mayby you have a point.. :)  And another would be that gaming companys need xxx amont of money for a game to make sense for them.. and this way they get some from the more casual players..

I'm just afraid this is an ever going slide.. and we will see alot more of "pay 2 some" if companys can, and especally if there is alot of people online suporting that way..  (also things you might wanna/need buy to)

Other companys wanna cash in to with "pay2some".. What comes next if we don't speak out loud and clear..  Don't you think if mortal X earns them alot of money.. and not hurting sales.. that they will make it even harder next time to do fatalities with out paying?



As long as it's optional. Hope there's an indicator that tells whether a fatality was 'purchased' or not though.



From what I've been reading about this in various articles so far is that there's plenty of people not happy about the microtransactions. Their greed is seeping through the cracks again. Why can't they just make a game with decent dlc and expansions. They're basically charging people for easy mode.