| Neodegenerate said: Actually, the best way to not see it on full releases is to continue down the road we are going down with regards to the freemium/pay-to-win mentality. Greedy men are greedy, sure. Generally speaking though, those who are greedy and already in positions of power are also relatively smart. They can see the resistance to the pay-to-win model and see that it isn't a good business move to put something like that into a full retail release. At least, not yet. Hell, look at Evolve, which isn't a pay-to-win but certain is a DLC whore. Lot of flak going on regarding that particular venture. You think the majority of companies that operate on the idea of "profit now" are going to throw a pay-to-win model in on top of a $60 game? I don't. The ones that do? They will most likely fail at it. Or, it will be a proven model and suddenly gaming "evolves" (no pun intended) into that particular modality. Hell, as it is retail prices haven't increased but production costs have. It is a logical step for the developers to take to make a profit. Right now that increased revenue comes from optional purchases. What do you think happens when the optional purchases stop being purchased? Tell me, in this specific game that we are discussing here, what was left out from the retail release that you can buy with these microtransactions? I can answer for you: nothing. You can still do fatalities without paying a dime (provided you have the "skill" to do so) and you can still unlock the full krypt. You can argue that they left out an easier way to do fatalities sure. At that point though, aren't you expecting the game to hold your hand a little too much? Regarding your "super nice" comment, I don't really care if someone pays 10 bucks or whatever it is to unlock the stuff. Not everyone has the same amount of gaming time. If they want the but don't have the time to farm for it in the game then spending the money will get them what they want. If their ownership of a digital item is that big a concern to you then perhaps your priorities in gaming need to be looked at. |
ok.. mayby you have a point.. :) And another would be that gaming companys need xxx amont of money for a game to make sense for them.. and this way they get some from the more casual players..
I'm just afraid this is an ever going slide.. and we will see alot more of "pay 2 some" if companys can, and especally if there is alot of people online suporting that way.. (also things you might wanna/need buy to)
Other companys wanna cash in to with "pay2some".. What comes next if we don't speak out loud and clear.. Don't you think if mortal X earns them alot of money.. and not hurting sales.. that they will make it even harder next time to do fatalities with out paying?







