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Forums - Gaming - Xenoblade Chronicles X Needs to be on another system

 

Xenoblade Chronicles X on PC

Yes 101 13.76%
 
No 632 86.10%
 
Total:733

no! we are stingy!



 

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sc94597 said:
Hynad said:

1. Yeah, and my point is that it isn't the only 7th gen RPG that did that. It didn't reinvent anything. It took a lot of what was done right, and did a melting pot of it all. It felt great playing a RPG that brought back elements from what made the 4th and 5th gen so great, but it isn't the only game who did that. Ni No Kuni, for example, brought back many of those elements. It is true that a lot of the JRPG series were seemingly toned down during the seventh generation. The focus wasn't on that genre nearly as much as it was during prior generations. For many reason. Xenoblade brought a lot of these beloved elements together to make a compelling ensemble, but it didn't reinvent a genre. Many other games did just what you're describing. That they were praised as much as Xenoblade or not is an other story.

2. As for what you say about FF XII, I don't think you know the meaning of he word you're using. Because that game was highly polished. It ran prefectly, controlled perfectly, didn't have loading issues, no glitches or bugs to write about. and its visuals were top-notch for its time and in fact still look good to this day. And the game is also quite extensive in its exploration aspects. 

3. One game you should take a look at is Dragon Quest VIII. That game did everything right when it comes to taking 4th or 5th gen JRPGs beloved JRPG tropes and modernizing them for the modern age. It's a 6th gen game, so it may not fit with your narrative. But it still illustrates the fact that Xenoblade didn't reinvent anything. That doesn't make it a bad game, and that's certainly not what I'm saying either. 

1. My main argument was that they weren't succesful (in making open-worlds a standard) despite their attempts. Xenoblade was successful because the focus of the game was on this feature and it did it well. Reception is important in determining whether or not something is revised. 

2. I contextualized the statement "highly polished" with "as" and "in that area." I never meant to imply that the game isn't (as) highly polished in general, or even highly polished in that area. Just not as much as Xenoblade. 

3. Dragon Quest VIII is one of my favorite JRPG's. And I agree 100%. It perfected and modernized the classic JRPG formula. Xenoblade on the other-hand brought relevant a new type of JRPG. It was thought that the JRPG genre could not have vast, open, and monoscaled worlds and Xenoblade showed that it was false, hence reinventing the genre. Maybe not in every way, but in that way in particular, yes. I'm not saying it is the standard of JRPGs, but I would say that because of its critical success JRPGs have been moving toward more open-world gameplay formats with horizontal questing, and hence recreating a standard. 

Basically, the only thing you mean to say is that you love Xenoblade a whole lot. 

You love the settings and world of Xenoblade and that makes you say things that just aren't true. Illustrated by the fact that you admit DQVIII did what XB did years prior to it. You talk about the scale of the world as if it's a way to reinvent something. It is not. You're telling me that all a developer needs to do to reinvent something is make everything to scale and add miles of maps to their world? Sorry, but that's shallow a view at best. And seems to be only a way to elevate Xenoblade beyond its actual merits.  

And seriously, who ever thought that "the JRPG genre could not have vast, open and monoscaled worlds"? Never once heard that claim made by any reasonable person.



Wyrdness said:
Hynad said:

Do you have any notion about what pixel art is?

I said they don't age as badly as 3D graphics.  


I'd say that's a false statement altogether as games like Wind Waker and Okami look as fine as when they were released.


I say the exceptions don't make the rules.

You mention Wind Waker. Let me direct you to Twilight Princess and Ocarina of Time.



Hynad said:
sc94597 said:

1. My main argument was that they weren't succesful (in making open-worlds a standard) despite their attempts. Xenoblade was successful because the focus of the game was on this feature and it did it well. Reception is important in determining whether or not something is revised. 

2. I contextualized the statement "highly polished" with "as" and "in that area." I never meant to imply that the game isn't (as) highly polished in general, or even highly polished in that area. Just not as much as Xenoblade. 

3. Dragon Quest VIII is one of my favorite JRPG's. And I agree 100%. It perfected and modernized the classic JRPG formula. Xenoblade on the other-hand brought relevant a new type of JRPG. It was thought that the JRPG genre could not have vast, open, and monoscaled worlds and Xenoblade showed that it was false, hence reinventing the genre. Maybe not in every way, but in that way in particular, yes. I'm not saying it is the standard of JRPGs, but I would say that because of its critical success JRPGs have been moving toward more open-world gameplay formats with horizontal questing, and hence recreating a standard. 

Basically, the only thing you mean to say is that you love Xenoblade a whole lot. 

You love the settings and world of Xenoblade and that makes you say things that just aren't true. Illustrated by the fact that you admit DQVIII did what XB did years prior to it. You talk about the scale of the world as if it's a way to reinvent something. It is not. You're telling me that all a developer needs to do to reinvent something is make everything to scale and add miles of maps to their world? Sorry, but that's shallow a view at best. And seems to be only a way to elevate Xenoblade beyond its actual merits. 

And seriously, who ever thought that "the JRPG genre could not have vast, open and monoscaled worlds"?

Again ad-hominems and no substance with strawmen speckled in. I said DQ VIII and XB did entirely different things. DQ VIII perfected classic JRPGs, XB didn't perfect (at least I hope not) but made a standard out of a new type of JRPG. Those are entirely different things. And then you marginalize what was done in Xenoblade with , "You're telling me that all a developer needs to do to reinvent something is make everything to scale and add miles of maps to their world? " You know very well, or maybe you don't because you didn't play the game enough that what was done in Xenoblade wasn't just that. 

Plenty of people characterized JRPG's as traditionally linear games whose endeavors in non-linear gameplay were not successful. 



sc94597 said:
Hynad said:

Basically, the only thing you mean to say is that you love Xenoblade a whole lot. 

You love the settings and world of Xenoblade and that makes you say things that just aren't true. Illustrated by the fact that you admit DQVIII did what XB did years prior to it. You talk about the scale of the world as if it's a way to reinvent something. It is not. You're telling me that all a developer needs to do to reinvent something is make everything to scale and add miles of maps to their world? Sorry, but that's shallow a view at best. And seems to be only a way to elevate Xenoblade beyond its actual merits. 

And seriously, who ever thought that "the JRPG genre could not have vast, open and monoscaled worlds"?

Again ad-hominems and no substance with strawmen speckled in. I said DQ VIII and XB did entirely different things. DQ VIII perfected classic JRPGs, XB didn't perfect (at least I hope not) but made a standard out of a new type of JRPG. Those are entirely different things. And then you marginalize what was done in Xenoblade with , "You're telling me that all a developer needs to do to reinvent something is make everything to scale and add miles of maps to their world? " You know very well, or maybe you don't because you didn't play the game enough that what was done in Xenoblade wasn't just that. 

Plenty of people characterized JRPG's as traditionally linear games whose endeavors in non-linear gameplay were not successful. 

That's just what I see when I read your comments. You seem to blind yourself to what other games have done in favor of Xenoblade. When everything it did was done in other games before it. Xenoblade is linear in the same way classic JRPGs were. The plot doesn't unfold in non-linear way. You are still asked to go to pre-determined parts to get the story and the game move forward. Exploration is open, but so is it in DQVIII and many other games in the genre, be them older or of the same generation. You just like the way it was put together in that particular game. So do a lot of people. It still doesn't mean it reinvented anything. 

The standard existed way before Xenoblade was made. That standard was neglected during the last generation, and Xenoblade contributed to making it come back. But it didn't set it.



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Hynad said:

That's just what I see when I read your comments. You seem to blind yourself to what other games have done in favor of Xenoblade. When everything it did was done in other games before it. Xenoblade is linear in the same way classic JRPGs were. The plot doesn't unfold in non-linear way. You are still asked to go to pre-determined parts to get the story and the game move forward. Exploration is open, but so is it in DQVIII and many other games in the genre, be them older or of the same generation. You just like the way it was put together in that particular game. So do a lot of people. It still doesn't mean it reinvented anything. 

The standard existed way before Xenoblade was made. That standard was neglected during the last generation, and Xenoblade contributed to making it come back. But it didn't set it.

No I see you overrating other games which have been critically slammed in order to make a point that you can't make. And then you scream bias without ackowledging your own. I'm the one making actual arguments, you are not. Being the first to do something is NOT the same as being the one to reinvent a standard. The Iphone wasn't the first touch screen smartphone, but it reinvented the standard of phones toward touch screen smartphones. Likewise Final Fantasy wasn't the first JRPG, but it reinvented the standards of the genre. 

It makes me wonder if you even played Dragon Quest VIII or Xenoblade if you are going to compare it to Xenoblade. They are very different games with very different focuses. 



sc94597 said:
Hynad said:

That's just what I see when I read your comments. You seem to blind yourself to what other games have done in favor of Xenoblade. When everything it did was done in other games before it. Xenoblade is linear in the same way classic JRPGs were. The plot doesn't unfold in non-linear way. You are still asked to go to pre-determined parts to get the story and the game move forward. Exploration is open, but so is it in DQVIII and many other games in the genre, be them older or of the same generation. You just like the way it was put together in that particular game. So do a lot of people. It still doesn't mean it reinvented anything. 

The standard existed way before Xenoblade was made. That standard was neglected during the last generation, and Xenoblade contributed to making it come back. But it didn't set it.

No I see you overrating other games which have been critically slammed in order to make a point that you can't make. And then you scream bias without ackowledging your own. I'm the one making actual arguments, you are not. Being the first to do something is NOT the same as being the one to reinvent a standard. The Iphone wasn't the first touch screen smartphone, but it reinvented the standard of phones toward touch screen smartphones. Likewise Final Fantasy wasn't the first JRPG, but it reinvented the standards of the genre. 

It makes me wonder if you even played Dragon Quest VIII or Xenoblade if you are going to compare it to Xenoblade. 

How hypocritical of you to talk about ad hominem.

You haven't made any arguments. All I've read so far is you saying that you love Xenoblade in part because of its scale, trying to pretend it reinvented a genre and set a new standard. Despite said standard having been there all along and done by other games before it. I say It brought back that standard.  You don't agree. Instead, you're trying to force your view of the game on me, and make me say things that I just don't see in that game, despite, yes, having played it (and yes, Dragon Quest VIII as well. Who do you think you are? xD).

You say I am overrating other games, yet here you are having nothing but praise for Xenoblade. Who's overrating anything, again? So, we're going to have to agree to disagree on this topic because you seem to be way too emotionally invested for me to get a reasonable discussion with you about this. 



Hynad said:
sc94597 said:

No I see you overrating other games which have been critically slammed in order to make a point that you can't make. And then you scream bias without ackowledging your own. I'm the one making actual arguments, you are not. Being the first to do something is NOT the same as being the one to reinvent a standard. The Iphone wasn't the first touch screen smartphone, but it reinvented the standard of phones toward touch screen smartphones. Likewise Final Fantasy wasn't the first JRPG, but it reinvented the standards of the genre. 

It makes me wonder if you even played Dragon Quest VIII or Xenoblade if you are going to compare it to Xenoblade. 

How hypocritical of you to talk about ad hominem.

You haven't made any arguments. All I've read so far is you saying that you love Xenoblade in part because of its scale, trying to pretend it reinvented a genre and set a new standard. Despite said standard having been there all along and done by other games before it. I say It brought back that standard.  You don't agree. Instead, you're trying to force your view of the game on me, and make me say things that I just don't see in that game, despite, yes, having played it (and yes, Dragon Quest VIII as well. Who do you think you are? xD).

We're going to have to agree to disagree on this topic. You seem to be way too emotionally invested in this topic for me to get a reasonable discussion about this.

Your entire post was ad hominem. How would I respond other than likewise? What else was there to respond to? Of course I will target you as well, as apparently in your own eyes you are unbiased and everyone else is too in love with Xenoblade to see the truth of the matter. 

I mentioned a combination of things that made Xenoblade's open-world gameplay different from prior games which attempted as such. Who did you think you were when you made the assumption that I didn't play many JRPGs? What makes you better that you can make the assumption about me and I can't make a similar assumption about you? 

@ Bolded Right, you werethe one resorting to logic fallacies such as ad hominems and strawmen based on a perceive biased and I  am the one emotionally invested? Please. Your entire existence in this thread is to get reactions from fans of said game because you feel it might be overrated. 



Hynad said:
Wyrdness said:


I'd say that's a false statement altogether as games like Wind Waker and Okami look as fine as when they were released.


I say the exceptions don't make the rules.

You mention Wind Waker. Let me direct you to Twilight Princess and Ocarina of Time.


Except in this case the exceptions do make the rule because games like Okami and WW prove it's purely art direction not whether a game is 2D or 3D that determines it, highlighting TP makes no difference in what you're claiming as it's plain false. The are games like JSR, Red Steel 2, XIII, DQVIII etc... that all show this, even games like Metroid Prime still look good today so what you claim is wrong no matter what game you put forward as one exception debunks the whole argument.



sc94597 said:
Hynad said:

How hypocritical of you to talk about ad hominem.

You haven't made any arguments. All I've read so far is you saying that you love Xenoblade in part because of its scale, trying to pretend it reinvented a genre and set a new standard. Despite said standard having been there all along and done by other games before it. I say It brought back that standard.  You don't agree. Instead, you're trying to force your view of the game on me, and make me say things that I just don't see in that game, despite, yes, having played it (and yes, Dragon Quest VIII as well. Who do you think you are? xD).

We're going to have to agree to disagree on this topic. You seem to be way too emotionally invested in this topic for me to get a reasonable discussion about this.

Your entire post was ad hominem. How would I respond other than likewise? What else was there to respond to? Of course I will target you as well, as apparently in your own eyes you are unbiased and everyone else is too in love with Xenoblade to see the truth of the matter. 

I mentioned a combination of things that made Xenoblade's open-world gameplay different from prior games which attempted as such. Who did you think you were when you made the assumption that I didn't play many JRPGs? What makes you better that you can make the assumption about me and I can't make a similar assumption about you? 

@ Bolded Right, you werethe one resorting to logic fallacies such as ad hominems and strawmen based on a perceive biased and I  am the one emotionally invested? Please. Your entire existence in this thread is to get reactions from fans of said game because you feel it might be overrated. 

I talked about DQ VIII and you end up saying you doubt I have played it. I brought it to the discussion and you said that. Hence the "who do you think you are".

Like, seriously.

And you take this all as if I'm saying the game isn't as good as people say it is. I am not saying this at all. What makes a game good isn't whether or not it reinvents the wheel or creates an entirely new genre or standard. If that was so, games like Uncharted and The Last of Us wouldn't be considered good. What makes a game good is the sum of its parts. Be them parts that existed before in any fashion or entirely new ideas. Xenoblade doesn't reinvent anything. It doesn't set new rules or bring anything original to the table, outside of its settings.

What it does, is takes many things that worked well and were greatly appreciated in other games of its genre and bring them all together in an extremely well crafted package. Do you still think I believe the game to be overrated, after I make such a statement? Besides, I don't use that word. I think people calling something overrated display an ounce too much of self-absorbtion and appear to me as incapable to understand that not every games are made to catter to their particular needs.