sc94597 said:
Again ad-hominems and no substance with strawmen speckled in. I said DQ VIII and XB did entirely different things. DQ VIII perfected classic JRPGs, XB didn't perfect (at least I hope not) but made a standard out of a new type of JRPG. Those are entirely different things. And then you marginalize what was done in Xenoblade with , "You're telling me that all a developer needs to do to reinvent something is make everything to scale and add miles of maps to their world? " You know very well, or maybe you don't because you didn't play the game enough that what was done in Xenoblade wasn't just that. Plenty of people characterized JRPG's as traditionally linear games whose endeavors in non-linear gameplay were not successful. |
That's just what I see when I read your comments. You seem to blind yourself to what other games have done in favor of Xenoblade. When everything it did was done in other games before it. Xenoblade is linear in the same way classic JRPGs were. The plot doesn't unfold in non-linear way. You are still asked to go to pre-determined parts to get the story and the game move forward. Exploration is open, but so is it in DQVIII and many other games in the genre, be them older or of the same generation. You just like the way it was put together in that particular game. So do a lot of people. It still doesn't mean it reinvented anything.
The standard existed way before Xenoblade was made. That standard was neglected during the last generation, and Xenoblade contributed to making it come back. But it didn't set it.







