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Forums - Nintendo - Fire Emblem's new anime direction (RANT)

Mirson said:

Look on the bright side OP, it's not as bad as the SMT series. They went from this:

To this:


Jesus...If I was a huge SMT fan id be pretty pissed.



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Wyrdness said:
ToraTiger said:


Strong life bro.  And you're completely missing my points.  

1.) In Smash the characters of Lucina and Robin are weak, due to A. FE isn't popular enough to warrant 4 characters, B.) Lucina and Robin aren't interesting enough in their own game and C. Lucina is a carbon copy of Marth with nothing added but the sword mechanic.  Honestly Ike should have been cut if they were going to add an Awakening Character.  Who needs 4 FE characters in smash?!


Awakening's sales contradict your first point, Lucina has to be used in a different way to Marth I suggest anyone with such a view understand fully the concept of Ken and Ryu.

Lol they are not the same thing as Ken and Ryu.  You Nintendofans why do you guys defend their actions through thick and thin?  Also while Awakening's sale are good for an FE game, outside of Japan the games performance was okay



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MohammadBadir said:
ToraTiger said:

3.) The "waifus" literally made me want to pull my hair out at how stupid and unrealistic they acted. The whole game and all the female characters just came off as a 40 year old okatu's dream of marrying unrealistic anime women.   I honestly couldn't stand to listen to support  conversations, it was like I was reading a bad haram anime.



Is the origin of the term, anyway. Migrated to english via Ottoman Turkey in the 1500s.



Monster Hunter: pissing me off since 2010.

On topic, i'll admit the "niisan" in the trailer made me cringe a bit, although "imouto" type characters existed in Fire Emblem from the start (look at Minerva's story in Shadow Dragon and her little sister, up through Mist in Path of Radiance).

The ability for total intermarriage in Awakening didn't hurt the women, though, it hurt the men, who, aside from Chrom, became utterly interchangeable in that it only mattered that you got a specific woman married to get the child, and this then created a stronger character arc for the women because they could interact with the next generation freely, whereas the men became more stilted outside of their own character quirks.

Awakening definitely felt less well put together in the character department because of that, comparing to Fire Emblem 9 & 10 where many characters felt like they were really a part of the story and not just hangers-on.

14's plot so far looks intriguing to me, however. You have the player character, but they choose one side of the story and stick with it, meaning each side should be more cogent once the branch point occurs. I hope that the diverging paths intersect a lot, though, similar to Radiant Dawn where you had chapters where the Dawn Brigade, Crimean Army, and Greil Mercenaries ran into each other. Hopefully this mechanic will have chapters where, on the Yoshida side, you're fighting some folks from the Nohr, and on the Nohr side, you fight that same group from the Yoshida, with the only difference being the perspective (and obviously some gameplay tweaks, because it's hard to have a Fire Emblem game function as a match of equals, as the streetpass functions in Awakening demonstrated)



Monster Hunter: pissing me off since 2010.

Mirson said:

Look on the bright side OP, it's not as bad as the SMT series. They went from this:

To this:


Oh yes. Persona was one of the games that crossed my mind when when writing my last post. The Pop infusion is terrible. One of you persona nerds, what does dancing have to do with the series?



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I've played most FE games and I think it's doing great and going in the right direction.

It just did so many things right that past Fire Emblem games couldn't such as making supports more rewarding and not stupidly capping supports to 5 conversations only, while cliche but still decent story, the ability to make every single unit viable, just a lot of things that Intelligent systems is going in the right direction...it's all preference in the end.



Nem said:
Sounds like you are having problems with a japanese game beeing japanese.

I didnt notice any problems at all. I am super excited for both games.


Uh no. Terrible way to excuse a growing problem within the Japanese game industry.



Mirson said:

Look on the bright side OP, it's not as bad as the SMT series. They went from this:

 

To this:

 


Thats not exactly a fair statement but I'm sure you know that...



alternine said:


Jesus...If I was a huge SMT fan id be pretty pissed.

If you go to Gamefaqs or even Gaf, you can see that the core SMT fanbase is pretty salty about the huge shift of art direction as well as the tone and atmosphere of the series. It used to be all dark and gloomy, but now it's cheery and colorful filled with J-Pop. It had a unique style, but now it's being influenced by the anime scene.

I'm a huge fan of the series, but I am disappointed with the way the SMT series has been heading. However, they're still some of the best JRPGs you can play, and the series is very consistent.



Xxain said:

Oh yes. Persona was one of the games that crossed my mind when when writing my last post. The Pop infusion is terrible. One of you persona neards, what does dancing have to do with the series?

Absolutely nothing. It's sickening.

sundin13 said:


Thats not exactly a fair statement but I'm sure you know that...

Google image Shin Megami Tensei Nocturne or the earlier SMT games, then google Persona 4 or Devil Survivor 2. Compare the first two Persona games (original not remakes) and then compare P4.