By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Onlive *Finally* Shutting Down; Sony buying a lot of their patents

sterner said:
What did actually happen, they faced the need to replace obsolete hardware farms after nextgen happened, and decided to turn lights off instead.

Let this be lesson for those who buy icons instead of video games.


I'm fairly sure their server farms were just fine for the 3 customers they had using them to stream games at compressed 720p in the regions even that was available. Better machines server side was not going to make input delay in single player games or weak links getting the video streamed to players any better.

I guess you could say that Onlive was ahead of it's time, but realistically it was a pipe dream to think it would work knowing the state of the internet in some regions, always reminded me of the phantom game console from 2002



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Around the Network
ganoncrotch said:


I'm fairly sure their server farms were just fine for the 3 customers they had using them to stream games at compressed 720p in the regions even that was available. Better machines server side was not going to make input delay in single player games or weak links getting the video streamed to players any better.

I guess you could say that Onlive was ahead of it's time, but realistically it was a pipe dream to think it would work knowing the state of the internet in some regions, always reminded me of the phantom game console from 2002

I've seen this argument used in every single PSNow thread and it makes absolutely no sense whatsoever. There are millions and millions of more people with good broadband than consoles. Who cares if some people haven't got the internet infrastructure capable of delivering this service? Sony certainly don't, but they do care that the potential audience dwarfs that of their current audience.



 

The PS5 Exists. 


GribbleGrunger said:
ganoncrotch said:


I'm fairly sure their server farms were just fine for the 3 customers they had using them to stream games at compressed 720p in the regions even that was available. Better machines server side was not going to make input delay in single player games or weak links getting the video streamed to players any better.

I guess you could say that Onlive was ahead of it's time, but realistically it was a pipe dream to think it would work knowing the state of the internet in some regions, always reminded me of the phantom game console from 2002

I've seen this argument used in every single PSNow thread and it makes absolutely no sense whatsoever. There are millions and millions of more people with good broadband than consoles. Who cares if some people haven't got the internet infrastructure capable of delivering this service? Sony certainly don't, but they do care that the potential audience dwarfs that of their current audience.


The issue with onlive was if you wanted to play games at and above the lvl of graphics they were offering from the service it was cheaper and easier to just go and buy a ps3/x360 and that way you owned the game, didn't have to suffer input lag in single player games and if (when) the onlive service went under you would still own the physical console.

Not sure how much things have come along since 2010 when onlive launched but if people are going to invest money in gaming then going for the round about purchase of a streaming box, subscription fee, upgrading internet connection is a lot more complicated again than just going and buying a console or even a PC upgrade. Not to mention the fact that there is now a company who sold licenses to games you stream from their service which failed to consider when people look at potentially investing their gaming money in another service with the same model.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

GribbleGrunger said:
Shackkobe said:

For Sony's sake, this cloud gaming thing better be worth it cause that's quite the amount of cash being invested there.

Of course it's worth it. There are millions and millions of more people with good broadband than people with PS1/PS2/PS3/PS4 (combined). I find it hard to believe that some people STILL don't quite understand where this is going. I'm not saying YOU don't understand but generally speaking the response from both users and the industry is one of puzzlement. This is BIG.


oh wait now I think I get it, do you think that people happen to have broadband in their homes for gaming... but don't already have some system attached to it? like no PC/Console? That people just have been paying for a broadband sub in their home wishing there was something they could attach to it to stream games out of? That makes sense then.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

ganoncrotch said:


oh wait now I think I get it, do you think that people happen to have broadband in their homes for gaming... but don't already have some system attached to it? like no PC/Console? That people just have been paying for a broadband sub in their home wishing there was something they could attach to it to stream games out of? That makes sense then.

I think what you're doing here is making the same mistake nearly every forum user and every article on this subject makes: 'We the gamer, on forums like this, make up the majority of the audience for gaming content.'

I'm sorry, but we are a drop in the ocean, a sad little blip on the radar, nothing compared to the majority of people out there who enjoy games on laptops, pads, phones ... etc. PSNow is NOT for us. I have 7 friends with broadband and only 2 of them use it for gaming. You'd be surprised how big the internet is! Hell, you even get people using broadband just to go on Facebook! Shocking, I know, but that's the reality. MORE people use broadband for none gaming purposes ... a hell of a lot more.

I'd also like to point out that I don't have broadband for gaming either. I HATE online play.



 

The PS5 Exists. 


Around the Network
KLXVER said:
Mystro-Sama said:


You have to embrace the future or else you'll end up like Nintendo...


What? Richer?

Aren't Nintendo a fair bit poorer than when they enter the 8th gen (in both cash and MC)? :p

OT: I didn't even know Onlive was still around (well, around as of a little while ago). Hopefully Sony can make better use of their tech than they did.



Shadow1980 said:
Mystro-Sama said:


You have to embrace the future or else you'll end up like Nintendo...


"The future." I hear a lot about the future. About how it's supposed to be so different from today. So I'd like to take a minute to offer my two cents about "the future." People often seem to have big ideas about what the future is supposed to be like. From what I've seen, the number of correct predictions about the future are usually outweighed by the number of incorrect ones.

Some people think virtual reality is the future. People were saying the same thing 20-25 years ago.

Print was supposed to be dead a long time ago (radio, TV, and computers were all deemed threats at various points). "Dead tree" books are alive and well and e-books sales are stagnant (though print periodicals have been hurt by the internet).

Blu-ray was supposed to be dead by now. Sales are growing.

Popular notions of space exploration in the 20th century grossly overestimated where we'd be in 2015 in terms of manned space travel. It might be another 20-30 years before anybody sets foot on Mars.

More often than not the big things that do happen are the ones that are least expected until they actually happen. The Internet. Cell phones becoming commonplace (and smartphones being a thing... a very obnoxious thing). The sudden dissolution of the Soviet Union (to use a non-tech-related example). When I was in grade school back in the 80s I imagine everybody's idea of what 2015 would be like is very different from what actually became reality. Hell, just look at Back to the Future II. Yeah, it's a comedy movie, but still we've progressed less over the past 25-30 years than many probably thought we would.

Nearly everybody's crystal ball is seemingly broken most of the time, what with people making big sweeping predictions about the future that involve major shifts in the status quo despite said shifts often having serious obstacles impeding them. Personally, I think it's probably best to remain skeptical of most predictions that don't involve staying the course.

While streaming may live as a supplementary means of consuming games, I think it will remain a relatively niche service on consoles, and I don't think that neglecting it will be something that hurts a console maker's fortunes. The demand doesn't appear to be there, there are serious infrastructure concerns, and digital on consoles in general still plays second fiddle to discs, which are still dominant for anything that's not an indie game or other small title. OnLive failed. The PSP Go failed. Ouya and other microconsoles are not major presences in the game market. Unlike PC, consoles are closed platforms with no competing digital storefronts to drive prices down and otherwise make things worth gamers' whiles. As recently as late 2013 at least 40% of 360 owners weren't even connected to the internet (the PS3 is probably similar). Many millions of households don't have good quality broadband internet connections. The majority of console gamers still prefer physical and the benefits that confers (first-sale rights, actual ownership of a product, etc.) and probably won't take kindly to digital being "forced" on them (so far we haven't been forced to buy mp3 players to listen to music or subscribe to Netflix to watch movies or buy a Kindle to read books; customers like choice).

Whenever I hear "digital is the future," I roll my eyes because it reminds me of all those other failed prognostications. While digital (either downloads or streaming) will continue being part of the future, it probably isn't the future of consoles. Maybe in a few decades when those of us who grew up on the NES are all old and gray, but not next generation and probably not the generation after that. It may be my crystal ball that turns out to be the one that's broken, but at least it makes boring-yet-plausible predictions that don't involve wholesale shifts in the status quo. A digital-only future isn't quite "flying car" territory (most people can barely drive land vehicles; giving them all aircraft seems like a bad idea), but it is more like "permanent off-world colonies," something that may happen eventually but not for a very, very long time, far longer than most people originally thought when the idea was first conceived.

And I really need to stop posting at four in the morning. I get in grouchy, rambling old man mode when I get tired.

Game streaming has a value if they can get it right. Companies like Nvidia and AMD should be worried about it. Streaming games from the internet is not that far fetched. A hovering skateboard however... (your back to the future 2 reference)



psn- tokila

add me, the more the merrier.

Shackkobe said:

For Sony's sake, this cloud gaming thing better be worth it cause that's quite the amount of cash being invested there.


Onlive was valued less than 5 mill, gaikai was 300million

not bad for a huge portfolio of patents and tech



fireburn95 said:
Shackkobe said:

For Sony's sake, this cloud gaming thing better be worth it cause that's quite the amount of cash being invested there.


Onlive was valued less than 5 mill, gaikai was 300million

not bad for a huge portfolio of patents and tech


Great info right there, i was wondering how much they paid for OnLive patents.



Shadow1980 said:

-Wall of text-

 


I agree to some extent. Like you said it all depends on how far in the future it is, but yeah, physical will be around for at the very least one more gen, probably 2.