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Forums - Nintendo Discussion - Iwata: Nintendo Wants To "Suprise Gamers" With NX

Solid-Stark said:
Surprises can be pleasant or bad.

Considering the WiiU didn't catch on, Nintendo will be sure the NX does. So expect good things.


Nintendo's mismanaged their console division to irrelevance through consistently bad decision making really from the mid-90s onwards. 

I wouldn't be so sure they know what they're doing. 



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Materia-Blade said:
Soundwave said:


Do you know what a multiplat is? Which multiplats was the GameCube missing? Madden? SSX? Tony Hawk? Prince of Persia? Beyond Good & Evil? NBA Street? Time Splitters?

Final Fantasy, street fighter, gta...


Final Fantasy was not a multi-plat. The main FF series was under a exclusive deal with Sony and Squaresoft. Even GTA was not really a multi-plat, MS had to wait and pay to get an old port of it, it was under contract by Sony. 



spemanig said:
gatito said:

Never forget the GC, which aside from looking like a lunchbox was a powerhouse and had lots of 3rd party support yet sold like crap. It feels like Nintendo will never get their street cred back no matter what they do, so they might as well go with themselves instead of trying to please a mindless audience that just wants to play rehashes remasters of games in so-called cutting edge almighty consoles. I don't want a Nintendo Xbox, I'm sure nobody else does.


The GCN used minidiscs, which had a huge impact on its 3rd party support. It only had "lots of 3rd party support" compared to current Nintendo systems. You know which console sold more? The one with better 3rd party support because it actually used real DVDs.

The last time Nintendo had a system with real effort in supporting 3rd parties was with the SNES. Every system since has done something to disregard them from N64 karts, GCN minidiscs, Wii motion controls and power, and the Wii Us power and PPC.

The only ones damaging Nintendo's "street cred" is Nintendo.

If that was a problem, third parties wouldn't be making 2-3 disc games for x360.



Materia-Blade said:

If that was a problem, third parties wouldn't be making 2-3 disc games for x360.


360 discs weren't nearly as problematic.



I really hope they mean surprise as in go above people's expectations and really blow people away.

Nintendo really should consider the NX a fresh start and try and do everything right this time.



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spemanig said:
Materia-Blade said:

If that was a problem, third parties wouldn't be making 2-3 disc games for x360.


360 discs weren't nearly as problematic.

Yeah they were much more problematic. 

http://en.wikipedia.org/wiki/List_of_console_games_spanning_multiple_discs

48 multi-disc 360 games vs. 22 multi-disc GC games, and no GC game had more than 2 discs, many 360 games had 3 or 4 discs. 



The only way they'd surprise me is to release a console with SNES level 3rd party support. If they did that. I could just buy a Nintendo console and have a PC as a back up.



sc94597 said:
spemanig said:


360 discs weren't nearly as problematic.

Yeah they were much more problematic. 

http://en.wikipedia.org/wiki/List_of_console_games_spanning_multiple_discs

48 multi-disc 360 games vs. 22 multi-disc GC games, and no GC game had more than 2 discs, many 360 games had 3 or 4 discs. 

I think this is less about number of discs and more about choosing a proprietary format that doesn't correspond with industry standards. It stored only 1.5 GB of data versus 4.7 GB on normal DVD's, which gets even worse when dual-layer DVD's are considered, which offer over 8.5 GB storage per disc, there was also a marked difference in speed, DVD's enable a 10.5Mbit read speed while the GC's format was limited so somewhere around the 3.1Mbit region. It also rendered the console unable to play DVD's and something as mundane as an audio CD, causing the format alone to render the whole console useless for media functionality.

Also; the 360 was a HD capable console, games took up way more space due to textures, uncompressed sound and other additions, the GC was released in the SD era, the average game size would be only 1/5 the size back then, if that. Of course there were more multi-disc games on the 360.

The GC's format was by far one of the silliest design choices on the console and a repeat of the whole N64 cartridge debaccle; if you choose to not adapt to industry standards, it makes the process of tailoring software to your consoles more intricate and this is certainly not a good choice for a company struggling to gain/regain support from 3rd parties.



Mummelmann said:
sc94597 said:
spemanig said:


360 discs weren't nearly as problematic.

Yeah they were much more problematic. 

http://en.wikipedia.org/wiki/List_of_console_games_spanning_multiple_discs

48 multi-disc 360 games vs. 22 multi-disc GC games, and no GC game had more than 2 discs, many 360 games had 3 or 4 discs. 

I think this is less about number of discs and more about choosing a proprietary format that doesn't correspond with industry standards. It stored only 1.5 GB of data versus 4.7 GB on normal DVD's, which gets even worse when dual-layer DVD's are considered, which offer over 8.5 GB storage per disc, there was also a marked difference in speed, DVD's enable a 10.5Mbit read speed while the GC's format was limited so somewhere around the 3.1Mbit region. It also rendered the console unable to play DVD's and something as mundane as an audio CD, causing the format alone to render the whole console useless for media functionality.

Also; the 360 was a HD capable console, games took up way more space due to textures, uncompressed sound and other additions, the GC was released in the SD era, the average game size would be only 1/5 the size back then, if that. Of course there were more multi-disc games on the 360.

The GC's format was by far one of the silliest design choices on the console and a repeat of the whole N64 cartridge debaccle; if you choose to not adapt to industry standards, it makes the process of tailoring software to your consoles more intricate and this is certainly not a good choice for a company struggling to gain/regain support from 3rd parties.


The 360 only stored 8.7 Gb per disc, when bluray was becoming the standard(up to 33Gb) furthermore the advent of HD textures and uncompressed sound makes the 360's situation even worse than the Gamecube's. Most 6th Gen games didn't need the full 8.7Gb and it is evident by GC multiplats only needing two discs, meanwhile PS3 ports required 3-4 discs on the 360. The media argument only has to do with third parties in so much as userbase affects them(people bought PS2 for the DVD player.) 



Ka-pi96 said:
Materia-Blade said:

If you're going to write things like that, don't bother. the gamecube didn't have "plenty of them",most multiplats skipped it.

Wii U would be the market leader if it had all the 3rd party multiplats ps4/x1 have.

no.

Wii U has more problems than just lack of 3rd party support that are keeping it from selling as well as PS4/Xbox One.

Yeah, but if Wii U had all the Nintendo exclusives and third party support, who could resist? Unfortunately that is a utopia that will never happen.