Soundwave said:
Cobretti2 said: I hope we get no fusion as it will be well under powered to run better than PS4 gfx on a home console that Nintendo's next system will need to beat in order to be relevant. Unless they planning to create some engine that downscales and turns off gfx settings kind of like PC gamers can do but do this automatically. |
Look at PS4/X1 development, both systems are 1 1/2 years old now, and no one has even delivered a single "made from the ground up" killer app for it. Everything is getting delayed. And the game development on it is extremely expensive.
Tell me how a proposition like this really makes any sense for Nintendo? They will likely suffer huge delays with software having just gotten the grips of PS3/360 level development, get little/no third party support (same thing that happened with Wii U ... why develop for Wii U when PS3/360 have much large instal base), etc. etc.
I just don't see it. Nintendo is not going to risk losing millions of dollars so that the 10-15 million people in the world who really want a "Nintendo PS4" 4-5 years after the PS4 has been out can have their itch scratched.
It's a dead end for Nintendo. I mean I would buy it, probably you would too, but you have to understand this is an extremely small audience that you're talking about.
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what does inneficient teams on other consoles have to do with nintendo's games? Nintendo got a pretty good grip on development with their games.
"They will likely suffer huge delays with software having just gotten the grips of PS3/360 level development"
So you're saying wii u is ps360 level? You're wrong.
"so that the 10-15 million people in the world who really want a "Nintendo PS4" 4-5 years after the PS4 has been out"
And you're saying a wii u successor will only be ps4 level? Also wrong.
You need to take actual facts into consideration when talking about what development policies can and cannot work.